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Re: (TFT) Megahex definition

I hold that the trait that sets tabletop RPG gaming
apart from other imaginative mediums is the participatory creation
through play of what results in a story most commonly formed privately
then presented as a gestalt for a passive audience. This indicates
that game tools such as hex tiles for movement help serve to focus all
Players imaginations on the same idea instead of the Ron White joke
that runs "I'm between 5' 8" to 6' 4" depending on which stop and go
I'm leaving...
Abstract works against this directly

On Sun, Dec 6, 2015 at 11:01 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
> At a standard walking pace (3mph) Joe Average hero's foot falls are
> roughly center hex to hex-side to center hex to hex-side.
> Running is hex center to hex center
> On Sun, Dec 6, 2015 at 10:58 PM, Jay Carlisle <maou.tsaou@gmail.com> wrote:
>> the Melee-hex in equal height reaches the nipple-line and when drawn
>> on graph paper like that a hex 1" across side to side is equal in area
>> to a square 1" x 1" which is 16" sq which is aprox the area of Joe
>> Average hero's skin surface
>> Easy peasy counts
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