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Re: (TFT) Megahex definition
Anyone able to follow that or even botherin?
On Sun, Dec 6, 2015 at 11:09 PM, Jay Carlisle <email@example.com> wrote:
> I hold that the trait that sets tabletop RPG gaming
> apart from other imaginative mediums is the participatory creation
> through play of what results in a story most commonly formed privately
> then presented as a gestalt for a passive audience. This indicates
> that game tools such as hex tiles for movement help serve to focus all
> Players imaginations on the same idea instead of the Ron White joke
> that runs "I'm between 5' 8" to 6' 4" depending on which stop and go
> I'm leaving...
> Abstract works against this directly
> On Sun, Dec 6, 2015 at 11:01 PM, Jay Carlisle <firstname.lastname@example.org> wrote:
>> At a standard walking pace (3mph) Joe Average hero's foot falls are
>> roughly center hex to hex-side to center hex to hex-side.
>> Running is hex center to hex center
>> On Sun, Dec 6, 2015 at 10:58 PM, Jay Carlisle <email@example.com> wrote:
>>> the Melee-hex in equal height reaches the nipple-line and when drawn
>>> on graph paper like that a hex 1" across side to side is equal in area
>>> to a square 1" x 1" which is 16" sq which is aprox the area of Joe
>>> Average hero's skin surface
>>> Easy peasy counts
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