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Re: (TFT) Megahex definition
Try this link. Scroll halfway down the page.
http://www.heroscapers.com/community/showthread.php?tD8&page0
__________________________________________
David O. Miller
Miller Design/Illustration
www.davidomiller.com
2 Dean Court
East Northport, NY 11731
(631) 266-6875
On Dec 8, 2015, at 8:50 AM, "David O. Miller" <davidomiller@verizon.net>
wrote:
> Interesting formula David. However personally, the last thing I want
to
> do when gaming a fast, free flowing combat system that prides itself
in
> it's simplicity is to stop and do math.
>
> As some of you know our group games Melee on painted and flocked
> heroscape terrain, as well as other visually interesting custom
terrain.
> The mere thought of drawing thick black lines on that terrain to
> represent megahexes is just ludicrous. Where would you even start?
What
> hexes do you delineate as megahexes in a bizarrely shaped cave
complex?
> Plus, we deal with large playing surfaces so the count 6 hexes rule we
> use works well for us, solves problems, and stops any disagreements
with
> the rules.
>
> Because of what custom terrain introduces to the playing surface we
made
> a range finder string. It's basically knotted off every 6 hexes,
> measuring along the hex spine. You hold one end over the
bowman/caster,
> and then, stretching it taught, place it over the intended target. Not
> only does this give you an accurate range every time, consistently and
> fairly across the board, it also shows if you have a clear line of
sight
> to your target. When we place things like trees and buildings (all
based
> on hex bases of course) on the battlefield it's sometimes hard to
simply
> "eyeball" it.
>
> And I'm not too sure I get square megahexes. How do you target the
> center hex? There isn't one. Seems kinda gimmicky to me. We just
simply
> live with half hexes when we need to make square buildings. The rules
> for them are quite simple. If anyone's interested head over to this
post
> at Heroscapers.com to see some of my buildings and customs terrain
being
> used in a Super Heroscape game. We, of course, have made everything
> modular so we can use it in any type of game, be it fantasy, scifi,
> zombie apocalypse, etc.
>
>
>
http://www.heroscapers.com/community/showpost.php?p96819&postcount1556
>
> David
> __________________________________________
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
>
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
>
>
>
>
> On Dec 7, 2015, at 11:42 PM, David Bofinger <bofinger.david@gmail.com>
> wrote:
>
>> Ah, well if you're using square megahexes then the missile range
> increment
>> would be 2*sqrt(7.5) ~ 5.48.
>>
>> Square megahexes are a really nice idea.
>>
>>> But if you like the solution, and want to make it 5 hexes, have at
> it!
>>> Just shortens the range of the bows, that's all.
>>
>> Well, slightly. But not as much as using 6 would lengthen it. Anyway,
>> archers are always over-endowed with adjDX so it's probably a good
> thing to
>> slap some negatives on them.
>>
>> "Count the hexes, divide by five, round down, stick a minus sign in
> front"
>> is pretty simple, and as accurate a description as anything else I've
> seen.
>> It also gives the correct answer for someone standing in the middle
of
>> their megahex and shooting at shortish range, which divide-by-6
> doesn't.
>> All in all I can't see why anyone would want to use 6 rather than 5.
>>
>> --
>> David
>>
>>
>> On 8 December 2015 at 09:51, Craig Barber <craigwbar@comcast.net>
> wrote:
>>
>>> OMG! You made my day, someone remembers square megahexes!
>>>
>>> On 12/7/2015 11:21 AM, Marc Gacy wrote:
>>>
>>>> Hi Jay,
>>>>
>>>> Many of your map excursions look like mine (hexes on a globe),
> squares o
>> n
>>>> hexes, etc.!
>>>>
>>>> For everyone,
>>>>
>>>> As to Megahexes, for those who still like to use them, but want
> rooms th
>> at
>>>> are not slanted, there are always "square meagahexes" to have your
> cake
>>>> and
>>>> eat it too.
>>>>
>>>> http://home.earthlink.net/~marcgacy/TFT/Hexes_1inch.pdf
>>>> http://home.earthlink.net/~marcgacy/TFT/Hexes_p75inch.pdf
>>>>
>>>> (these roughly translate to 10 ft corridors, which is about the
> right
>>>> scale
>>>> if I remember correctly (1 hex
>>>> I think Mhexes are a great way to "scale up" a battle easily ala
> Lords o
>> f
>>>> Underearth"
>>>> http://tft.brainiac.com/pmwiki/pmwiki.php?n
>>>> Marc's scaling:
>>>> 1 T-hex
>>>> Even though Lords of Underearth says it is 8 Mhexes across, it
could
> ver
>> y
>>>> easily be a "G-hex" instead which is then 100% decomposable to
> hexes.
>>>>
>>>> ᐧ
>>>>
>>>> On Sun, Dec 6, 2015 at 8:33 PM, Jay Carlisle <maou.tsaou@gmail.com>
>>>> wrote:
>>>>
>>>>
>
https://photos.google.com/share/AF1QipOVFgDVVjt3PqCDK2p4E5FEtgc4FO6uxMnd
>> P
>>>>>
>>>> sYuSJxASvvqWXEN9jXGZ1-Ym-dF3w?key�NfZFFlWjNSUXlYdFNSdGRXaEs3S
U
> pZ
>> RE12dlB
>>>> R
>>>>
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