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Re: (TFT) Megahex definition

I can see how you'd think that. In one way they are, being born out of a
thought experiment to see how you could make 90 degree angle corridor
intersections. They're not gimmicky when you consider a prime purpose for
their use. Most old D&D modules are 10 ft squares. It was always a little
bit of work to convert them spatially to TFT, or at least the results were
not aesthetically pleasing. Each Mhex and square Mhex is  then one ten foot
square, thus making it trivial to convert existing D&D maps

Also, I would say that if your'e thinking about targeting the center of a
Mhex, you're not using them to full advantage.
Targeting any point in the Mhex targets the entire Mhex, much like
targeting any point in a hex targets the whole hex. We just don't think
about that normally because the game is based on a hex as an atomic unit.
It's a useful unit for fighting, but not for "real-life" (e.g. how many
people can actually stand inside a 1m hex).

So yes, if you're doing your own adventures or wilderness adventures,
normal hexes are great, but if you want a quick and easy means to
generate/use squares for whatever reason you need, square hexes get you
pretty far, pretty quickly.

On an unrelated note, does anyone every play TFT on staggered squares
(which for those who might not know, are equivalent to hexes from a game
mechanics perspective)?

> And I'm not too sure I get square megahexes. How do you target the
> center hex? There isn't one. Seems kinda gimmicky to me.


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