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Re: (TFT) Megahex definition



I've been to the Heroscapes site a number of time over the years. It is
nice. Unfortunately, neither of your links seem to work (at least for me).

- Marc
ᐧ

On Tue, Dec 8, 2015 at 7:44 AM, Marc Gacy <marcgacy@gmail.com> wrote:

> I can see how you'd think that. In one way they are, being born out of a
> thought experiment to see how you could make 90 degree angle corridor
> intersections. They're not gimmicky when you consider a prime purpose for
> their use. Most old D&D modules are 10 ft squares. It was always a little
> bit of work to convert them spatially to TFT, or at least the results wer
e
> not aesthetically pleasing. Each Mhex and square Mhex is  then one ten fo
ot
> square, thus making it trivial to convert existing D&D maps
>
> Also, I would say that if your'e thinking about targeting the center of a
> Mhex, you're not using them to full advantage.
> Targeting any point in the Mhex targets the entire Mhex, much like
> targeting any point in a hex targets the whole hex. We just don't think
> about that normally because the game is based on a hex as an atomic unit.
> It's a useful unit for fighting, but not for "real-life" (e.g. how many
> people can actually stand inside a 1m hex).
>
> So yes, if you're doing your own adventures or wilderness adventures,
> normal hexes are great, but if you want a quick and easy means to
> generate/use squares for whatever reason you need, square hexes get you
> pretty far, pretty quickly.
>
> On an unrelated note, does anyone every play TFT on staggered squares
> (which for those who might not know, are equivalent to hexes from a game
> mechanics perspective)?
>
>
>> And I'm not too sure I get square megahexes. How do you target the
>> center hex? There isn't one. Seems kinda gimmicky to me.
>
> ᐧ
>

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