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Re: (TFT) Megahex definition
Apparently heroscapers.com does not like me linking to my thread or
If you're still interested go to their forum page, Custom Terrain &
Obstacles. My thread is Grishnakh's Custom Terrain. It's stickied at the
top. Page 120 has some superhero game photos on it.
Question for Joe:
Will this email list ever join the 21st century and allow photos to be
attached? Or does it still eat up too much bandwidth? What about a 1
photo per day max with a size restriction of say 50 ppi? Or does the
issue rest with the server?
Look, I know this crops up every now and then. And I'm sure there's a
good reason for it. But who doesn't send photo attachments these days?
Sometimes I'd rather see stuff than talk endlessly about minutia!
David O. Miller
2 Dean Court
East Northport, NY 11731
On Dec 8, 2015, at 9:47 AM, Marc Gacy <email@example.com> wrote:
> I've been to the Heroscapes site a number of time over the years. It
> nice. Unfortunately, neither of your links seem to work (at least for
> - Marc
> On Tue, Dec 8, 2015 at 7:44 AM, Marc Gacy <firstname.lastname@example.org> wrote:
>> I can see how you'd think that. In one way they are, being born out
>> thought experiment to see how you could make 90 degree angle corridor
>> intersections. They're not gimmicky when you consider a prime purpose
>> their use. Most old D&D modules are 10 ft squares. It was always a
>> bit of work to convert them spatially to TFT, or at least the results
>> not aesthetically pleasing. Each Mhex and square Mhex is then one
>> square, thus making it trivial to convert existing D&D maps
>> Also, I would say that if your'e thinking about targeting the center
>> Mhex, you're not using them to full advantage.
>> Targeting any point in the Mhex targets the entire Mhex, much like
>> targeting any point in a hex targets the whole hex. We just don't
>> about that normally because the game is based on a hex as an atomic
>> It's a useful unit for fighting, but not for "real-life" (e.g. how
>> people can actually stand inside a 1m hex).
>> So yes, if you're doing your own adventures or wilderness adventures,
>> normal hexes are great, but if you want a quick and easy means to
>> generate/use squares for whatever reason you need, square hexes get
>> pretty far, pretty quickly.
>> On an unrelated note, does anyone every play TFT on staggered squares
>> (which for those who might not know, are equivalent to hexes from a
>> mechanics perspective)?
>>> And I'm not too sure I get square megahexes. How do you target the
>>> center hex? There isn't one. Seems kinda gimmicky to me.
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