[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) a survey of Melee and Wizard editions
- To: "tft@brainiac.com" <tft@brainiac.com>
- Subject: Re: (TFT) a survey of Melee and Wizard editions
- From: Jeffrey Vandine <jlv61560@yahoo.com>
- Date: Thu, 17 Mar 2016 00:51:49 +0000 (UTC)
- Authentication-results: zappa.brainiac.com; dkim=fail reason="signature verification failed" (2048-bit key) header.d=yahoo.com header.i=@yahoo.com header.b=Q60lBnfs
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=yahoo.com; s=s2048; t=1458176090; bh=Pa+kPIJGRtM1M2HXd3mQcRrh6/dsBLuT1JoXllafeIU=; h=Date:From:Reply-To:To:In-Reply-To:References:Subject:From:Subject; b=Q60lBnfsYY/YY9JVbryBFXitr8SMSUKGO0Wk0fbjTET3z3r5wPbyJxxIa9bsQPJ0AbdngBDTJwTIOX4ns4cXGcF7q88+OnSaQotVX5B272ENNi5bs01GBvumP7VJjqijWhbjEEw3tgoT7D08p9hD8IsnD2/dWX14ad633cNxzcMEVK8wRKSieXKdl7FAsH4N6VhBepVKe4kBEyK+a1s9YsnpDAAu2LlY+BfGJkS7bj5e2VxLXY0XBLuNS7JVz0UzQzLW4rj3ys00RZ/RFJCozU2MtpYgv8SUYETLwr7V6TAbgqiwTUFD1et5ljpNJeUxjDw1BtNZ1XA7jVgqutdW3g==
- In-reply-to: <949ucPTWd5600S03.1458157769@web03.cms.usa.net>
- References: <949ucPTWd5600S03.1458157769@web03.cms.usa.net>
- Reply-to: tft@brainiac.com
- Sender: tft-admin@brainiac.com
And I guess that's a pretty good summation of where I stand on the TFT rule
s. (Sure, I've played CNA, and Advanced Squad Leader, and Fire in the
East/Scorched Earth, so I know how complex rules CAN be). I've also
fenced as a sport, and I can tell you that 5 seconds can be an eternity som
etimes; but I don't feel like I have to account for every sword stroke in T
FT. I think, in general terms, that 5 seconds is a pretty good passag
e at arms (e.g., an attack, a parry/disengage, a riposte, and a counter) an
d whoever gets the lucky roll actually scores on one of those moves.
And for me, that's "close enough."
Mind you, there's absolutely nothing wrong with the folks who DO want to ac
count for every sword stroke! More power to 'em, if that's their pref
erred method of play! Vive la difference! ;-) I've even p
layed that way in other games (the original En Garde! comes to mind -- thou
gh I have no idea how the newest version stacks up against the old one...),
so clearly it has some value for me too.
I'd love to see your "Cyrano de Bergerac" talent, though... ;-)
From: Edward Kroeten <ekroeten@farmersagent.com>
To: tft@brainiac.com
Sent: Wednesday, March 16, 2016 12:49 PM
Subject: Re: (TFT) a survey of Melee and Wizard editions
Hi Guys,
I guess my take on Jeffrey's good enough theory is that TFT fits that mo
ld. Think about it with 5 second turns parries and ripostes are assum
ed
unless someone chooses the all out defensive posture of defend. After
al
l any klutz can hit someone with a sword/ax/spear in 5 seconds if the oth
er person is also just hacking away. The system works for the most pa
rt
there are flaws but at the same time there is a lot of depth in the game
with aimed shots, crippling blows, waiting for an opening and unusual wea
pons.
Now if you want to go into super detail where combats can take an entire
day or possibly more then TFT probably isn't the right fit. Again us
ing
Jeffrey's example of how a person falls plays out; according to my own e
xperience and everything I have read (history) generally falling in comba
t means that you are meat. Now of course there are instances where so
meo
ne has survived but that just means that their opponent rolled a 16 or ab
ove.
One thing that I do like that apparently Pvk doesn't is that usually you
can guess how the combat will come out this is usually a realistic resul
t (i.e. a badly outnumbered party is going to lose). So unless you ar
e u
sing some house morale rules a small party of 8-10 really good warriors c
an't wipe out a small town like Bendwin in ITL (they get swamped and kill
ed). Yet at the same time a good warrior has a chance to defeat 2 tow
n g
uards. If you want to play Cyrano de Bergerac or Scaramouche I have a
ta
lent that I will post later that allows that type of character. TFT i
s s
o flexible that it will adapt to whatever you want as long as you are wil
ling to go with good enough style of combat and let your imagination fill
in the blanks.
Best,
Edward Kroeten
Farmers Agen
t
7100 Stevens
on Blvd Suite 105
Fremont, CA
94538
Office Phone 510-64
6-1500
Mobile Phone
510-579-0135
Fax 510-438-
6875
Website: www
.kroeteninsurance.com
------ Original Message ------
Received: 11:53 AM PDT, 03/16/2016
From: Jeffrey Vandine <jlv61560@yahoo.com>
To: "tft@brainiac.com" <tft@brainiac.com>
Subject: Re: (TFT) a survey of Melee and Wizard editions
This particular exchange raises an interesting point. To my m
ind (an
d I sin
cerely doubt I'm being original here) there are two ki
nds of playe
rs -- the
"completionist/realism/detail oriented guy (or gal)" w
ho WANTS rul
es for t
hings like where people land when they fall so they ca
n get into t
he "meat"
of realism in play; and the "play's the thing/'close e
nough'/ let'
s get on
with the imagination guy (or gal)" who wants rules tha
t work well
but are
simple enough to learn and run in a few hours at most
so they can
get down
to the "meat" of having an adventure.
I think that's the only real dichotomy here. We
all, I think, fel
t th
at TFT could have been made better, especially if Stev
e had stayed
involved
with it. But our definition of "better" is where
we hit our diffe
ren
t strides. Personally, I focus more on improving
mechanics for th
ings
like wilderness adventures and how to run town events
and so on (m
ore of a
GM's perspective, maybe?), where others want to massiv
ely re-work
the nuts
and bolts of combat or magic -- which seems a bit more
player-cent
ric.
Really, there's room for both of the types if we take
a moment to
understan
d where each of us is coming from. For example,
I really apprecia
te R
ick posting all of the excellent food for thought he's
been puttin
g up here
lately (really, "re-posting" I guess), but at the same
time, he's
attackin
g a problem that doesn't bother me as much as it does
him, so I re
ad his st
uff, and then say; "Hmm, that's interesting..." and th
en tend to g
o on back
to MY stuff. Once in a while, someone will post
something that hi
ts
MY sweetspot and I'll get all enthusiastic about it; b
ut a lot of
the rest
of you come across somewhat negatively to that informa
tion (it's n
ot of int
erest to you, and you make that clear -- not saying yo
u're "hostil
e" to it;
I've never seen much hostility here), and so it kind o
f goes away
after a
while...
As a recent example, I prefer to run with Wizard and M
elee as my b
asis (wit
h only a few of the Advanced Wizard or Advanced Melee
rules in pla
y at any
given time), but someone (sorry, I forget who, now) ba
sically dema
nded to k
now why anyone would think that was better. I ch
ose the soft answ
er (
much to the surprise of some who know me, no doubt) an
d simply sai
d "differ
ent strokes for different folks" even though, frankly,
I felt some
what "att
acked" for not doing it the "right" way. But tha
t just serves to
illu
strate my point -- that person was firmly convinced th
at AW and AM
were far
better than the earlier versions, whereas I remain unc
onvinced; to
me, sim
pler is better and AW and AM merely focused on edge ca
ses (though
with some
notably useful exceptions in both) at considerable len
gth and incr
easing c
omplexity. Now, were I a "realist" player, I wou
ld be much more e
nthu
siastic about all of that than I am -- but I tend more
towards the
"close e
nough" kind of play, at least in my RPGs. Maybe
I spent too many
year
s as a wargamer arguing with rules lawyers about comma
placement i
n the ove
rrun rule to get much joy out of complexity any more.
Heck, I hav
en't
touched Campaign for North Africa in thirty years, now
... ;-)
Anyway, just thinking about what DMGII and PvK had to
say.
From: Peter von Kleinsmid <pvk@oz.net>
To: tft@brainiac.com
Sent: Wednesday, March 16, 2016 8:49 AM
Subject: RE: (TFT) a survey of Melee and Wizard editio
ns
Interesting. It is true I haven't very often read much
ITL recentl
y,
but I nearly memorized it back when I ran campaigns wi
th it, but
decades ago. I have a very good memory, but not so muc
h for word a
nd
phrase use. If we can run a count of pairs of words, t
hough, I thi
nk
"GM discretion" ought to appear a lot. ;-) My copy of
ITL is worn
soft like a broken-in shoe, and has plastic side tab l
abels I adde
d
for quick reference (same for AM and AW). Cidri is my
sentimental
favorite fantasy setting, and my actual favorite for g
eneric "let'
s
do some fantasy gaming" setting. My original TFT campa
ign flows ou
t
from the map of the Duchy of Dran in the back of ITL,
stretching o
ut
several further maps in all directions until you need
a fairly lar
ge
empty room to lay it all out (using the same 12.5km he
x map format
and extending the map key).
TFT was my first RPG (when I was 11), and remains one
of my favori
te
games, but after my friends and I had played it extens
ively for ab
out
7 years, we could often predict how combats would play
out, and we
were more and more sensitive to the limitations, so th
at it starte
d
to feel more like an abstract board game that wasn't s
atisfying in
its representation of how violence might really play o
ut, so we
started inventing new rules, and then GURPS came out a
nd covered
everything we were trying to improve, but in a much mo
re elegant,
playtested and complete and ready to use way (than our
own rules).
Many years later, from time to time I have also played
TFT, and fo
und
that I still like it but that I still think it's missi
ng several
things (that I prefer and am sensitive to, which I kno
w not everyo
ne
is) from GURPS, but (I was surprised to find) that it'
s also possi
ble
to add fairly simple house rules that do some of the s
ame things i
n a
fairly satisfying (to me) way.
I think I'm just a detail&realism-oriented simulationi
st player, a
nd
that has me always looking for detailed realism-orient
ed rules. It
was only about 4 years after switching from TFT to GUR
PS that I
started adding all sorts of detailed house rules to GU
RPS, too. I
also show up on GURPS forums and talk about details li
ke how I'm
working on more detailed house rules for where charact
ers should l
and
when they fall down, etc., and how 4e GURPS dumbed dow
n several
things compared to 3e GURPS.
I certainly don't read and participate here to be nega
tive. I didn
't
realize I was rubbing anyone the wrong way. I don't me
an to be com
ing
across as saying "GURPS is better", and I think I rare
ly if ever s
ay
that. I think when I do mention GURPS, I'm trying to o
ffer somethi
ng
I think may be interesting or useful.
PvK
At 07:26 AM 3/16/2016, David Michael Grouchy II wrote:
>I'm sorry for delurking, PvK always rubs me the
wrong way. For
>instance; in the word-count-analysis of ITL, the word
"will" is
>ranked as the most frequently appearing at 590 occurr
ences. The
>book is full of phrases like "the GM will", "the Play
er will", et
cetera.
>
>
>But PvK asks "I wonder why 'will'? " Causing me
to wonder if he
>has ever actually read ITL. Which has now trigg
ered me. As I h
ave
>always felt he was anti-TFT. Like another contr
ibutor who's answ
er
>was always "g.u.r.p.s. is better".
>
>
>I have no stomach for a flame war with such hard head
ed negative
>minded people. I return to radio silence.
/grouchy's submarine
>sinks back beneath the surface.
>
>
>David Michael Grouchy II
Post to the entire list by writing to tft@brainiac.com
.
Unsubscribe by mailing to majordomo@brainiac.com with
the message
body
"unsubscribe tft"
Post to the entire list by writing to tft@brainiac.com
.
Unsubscribe by mailing to majordomo@brainiac.com with
the message
body
"unsubscribe tft"
This e-mail message and any documents accompanying this transmission may co
ntain confidential information and are intended solely for the addressee (s
)
named above. If you are not the intended addressee/recipient, any use of,
d
isclosure, copying, distribution, or reliance on the contents of this e-mai
l
information is strictly prohibited. Please reply to the sender advising of
the error in transmission and immediately delete/destroy the message and an
y
accompanying documents.
Farmers Group, Inc. and its subsidiaries and affiliates, including Farmers
Financial Solutions, LLC, reserve the right to monitor and review the conte
n
t of all e-mail communications and attachments sent or received by or from
t
his address and to retain them in accordance with the applicable regulatory
requirements. Securities are offered through Farmers Financial Solutions, L
L
C, 30801 Agoura Road, Building 1, Agoura Hills, California 91301. Member FI
N
RA & SIPC.
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"