I've also messed with the idea of being
able to use Two Weapons, or a shield, to defend and attack on the
same turn. I thought that having your opponent roll 4 dice to hit,
but you take -4 DX on your attack, was fairly reasonable.
But I think I like the DCG version better. They do have essentially a bidding system going, that could easily be used for attack/defense. Attacker rolls, however many dice they choose, to attack, and the defender rolls however many dice they choose, to defend. The higher number wins, but only if it doesn't go over that character's adjDX. If using that rule, I'd probably make a couple of additional modifications: - shields give a bonus to defense, rather than (or in addition to?) stopping hits. Lower-DX characters will love their shields; higher-DX characters will probably prefer to take two weapons and just dodge everything. Which seems appropriate. - give characters an option to spend fatigue for a bonus to either attack or defense - again, tilts the playing field back towards lower-DX, higher-ST characters a bit. I'm not sure whether I would add bonuses like these to adjDX, or to the roll. I'm tempted to go with the latter. Thoughts? On 9/30/16 9:46 AM, Nathan Easton wrote:
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