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Re: Rick's comments on the Defend Option



Hi Chris, everyone.
  That is true.  It is also stated on page 18 of Advanced Melee.

  I thought the rules specifically said that double damage happened
on a 4 on 4 dice, but it just says 4 and 5 are just auto hits.  Maybe it 
is in some obscure place, or maybe I am misremembering.

  Warm regards, Rick.


On 2018-01-29, at 8:26 PM, Cris Fuhrman wrote:

Hi all,

In basic (microgame) Melee, the rule does not state double/triple damage is possible for defending, but it does mention dropping/breaking weapons:

To hit a dodging or defending figure, you must make you To Hit Roll on four dice, instead of three dice. Four and five are automatic hits. Twenty and above are automatic misses. Twenty-one and 22 are dropped weapon; and 23 and 24 are broken weapon.
 
Cheers,

Cris 

On Mon, Jan 29, 2018 at 10:07 PM, Rick Smith <rick_ww@lightspeed.ca> wrote:
Hi Matt, everyone.
  When you defend, you can not roll a 3 on 4 dice so triple damage
can not happen.  The chance of rolling a 4 on 4 dice is basically 
zero (0.08%) so it can barely happen.  So defacto, the rules take double 
and triple hits off the table.

  One thing I am thinking of is to use the regular rules for Defend and
Aim, and the extra 1/3 miss rules in Defend and Edge Away.  This 
makes defending and edging an all out defence.  You give ground, 
and are not looking for places to attack, which makes you extra hard
to hit.

Rick