Sounds cool. I’d love to SEE them.
But anyway, since I game in the 3d world I made a lot of my terrain to fit on a standard hex template. That way a fallen wall section can act as a fallen wall on a grassy area with trees all around it, or set next to a dungeon corridor to give the quick impression of walls. It’s all how you assemble it huh?
I’ve always thought that the maps and counters that came with a scenario should represent the actual types and numbers needed in a game. Sometimes game companies get this right, other times not so much. But for GMs that run games using miniatures they should also include a list of what’s needed, and the number, in the back of the book. Otherwise I have to go digging through the durn book to figure it out and to collect what I need to game with. Seems like a no brainer huh? But do they ever listen to me? Nope, nope, nope. Lol.
David
__________________________________________ David O. Miller Miller Design/Illustration
2 Dean Court East Northport, NY 11731 (631) 266-6875
Hi everyone, David. I’ve really embraced the cardboard counter thing. I have a whole variety of Dragons. Their sizes are:
1/2, 1, 2, 3, 4, 5, 7, 9, 10, 12, 14, 19, 24, and 30 hexes. (Many people have complimented me on my ink work for those counters.)
I’ve made flat counters for terrain, dungeon dressing, treasure, and lots and lots of monsters. I’ve probably drawn 150 to 200 hymenopterans, many of new types. I have maybe 5 varieties of man eating plants.
Lately I’ve been putting a bunch of work into multi-hex terrain counters because with some good ones, I can build big, complex, areas of terrain fast.
Previously I’ve used generic counters. “Today, those counters are trees and THESE strips of cardboard are the sides of buildings.” Lately I am making the counters nicer, which represent particular types of terrain. “These counters will ALWAYS represent brambles, and those ones - a bolder field”.
These counters are not professional quality, but they are good enough for my modest needs.
One thing I’ve pushed on the SJG forum is having more variety of counters in their supplements and games. Does death test really need more giants, wolves bears, gargoyles? I’ve already got ALL of those in basic Melee and Wizard. If DT gave me 2 Low Renders, 2 Termagants, a Phalanx & a Gantua, I might have been tempted to buy 4 copies so I could get a decent size hive of bugs.
Warm regards, Rick.
Thanks Rick!
I know people here are open to new things. After all we’re all gamers who really like this 30 year old game!
However, since the future of the list came up it’s got me thinking. I think the biggest barrier to me is trying to describe what a piece of terrain, or a game setup, or miniature looks like, with out posting a picture of it. It handicaps this aspect of this list, that’s all. Which means all we can really talk about are tweaks to the rules, new spells, new talents. I find that limits what this list can achieve. Most of the discussions really seem to run together here, they’re so similar.
And I’ve had this discussion in the past so I know this will never change. This list will never accept photos being posted, for a variety of reasons. Which is why I lurk here more than post. I still find what most members talk about to be of some interest. And I still hold TFT close to heart. However, most discussions get a bit too number crunchy for me. You guys really like minutia when it comes to rules. I guess I’m more of a casual gamer that likes to wow people with cool looking terrain and miniatures.
And because of this I hate to think that we’ve scared off the more creative, dungeon “craft", TFT players. That would be a shame.
So, any other members of this list have a creative flair when it comes to playing TFT? Do you play it with miniatures, stone floor printouts, model furniture, etc, similar to other "Role Playing Board Games” such as HeroQuest, Descent, and others?
David
__________________________________________ David O. Miller Miller Design/Illustration
Hi David, This list has also had some adventures posted to it and for a while I was posting new monsters. If people were to have long discussions on miniatures or lego TFT, I certainly would not object, (tho I have little to say on the subject). Someone a while ago, had fairly long write ups on things that happened in his campaign some years ago.
I don’t think that there was any rule about what should be posted on this site. Rather, some stuff was of interest to people, (e.g. new rules, new spells, new talents), and that sort of post generated the most responses. Posts that get active responses are more likely to generate more posts on similar subjects.
Warm regards, Rick.
Heartily agree with Ed here!
However, IMHO, the one downside of this list has always been the fact that it’s only purpose for the past 20 years or so seems to be to discuss rules tweaks and add-ons. Not that there’s anything wrong with that, it just seems to be very limiting. There’s a bigger, creative world of TFT out there than tweaking rues and playing using cardboard counters and un-imaginative paper hex sheets.
For example, how many of you use miniatures in your games? Which ones? Does anyone use any type of creative terrain in their games? Where did you get that terrain? Have you ever built a hex based dungeon? These are things that, due to the limitation of this list, sadly never get discussed. Or is it simply a "show me" thing vs a "tell me” thing that stands in the way of this type of discussion?
So, am I alone in this regard? Or does this list, by the nature of the way it’s set up, discourage the creative gamer that may be lurking here along with me?
Sigh, or perhaps I am the odd man out here and actually joining or migrating to SJ forums would be a better fit for me.
David
__________________________________________ David O. Miller Miller Design/Illustration
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