At 10:04 AM 5/3/2018, Rick wrote:
One change Iâ??ve made to TFT is most of the thrown spells give the victim a saving throw. For example, the sleep spell gives you a 4 vs (the victimâ??s LOWEST ST, DX or IQ). These saving throw are typically pretty tough, but anyone might get lucky. I like my suggestion about lowering range negatives by 5 since it makes casting thrown spells at range easier, which I think is a neat change to TFT.
Yeah, that seems like it can balance nicely, since you offset the reduced range penalty by adding a saving throw, and the saving through nicely includes the target's stats, so it's less of a "anyone is automatically messed up if you cast this spell on them" thing. I like that thrown spells are a consideration at longer range but less certain even if the caster has high DX since it's also about the defender's resistance.
PvK