Hi all, Peter.
I’ve made several hundred counters for the 1” hexes, so I likewise am not a fan of the larger hexes.
Warm regards, Rick.
> On Jul 29, 2020, at 3:35 PM, Peter von Kleinsmid <firstname.lastname@example.org
> Yeah, the dungeon maps are pretty, but I'd tend not to use a map with fixed terrain on it, being used to the GM drawing the actual terrain that represents whatever is in the gameworld, which rationally would never be a published arrangement of tunnels, or even if it was, would only be one particular place.
> Blank maps, dry erase mats, and modular terrain would seem to me much more useful and usable, yes.
> The tavern map is well done, and I'm sure people will have fun with it, but it has a similar "too specific" issue with it, though people new to the game and/or who otherwise have issues creating/finding their own tavern layouts can make use of it.
> If it were an affordable PDF, I'd buy it and make it be some specific tavern in a campaign where there was likely to be some action. Not Skargs, as I came up with a layout for Skargs in my first session of my first campaign, back in 1980.
> But I'm not really put out by it, because I can make maps myself, and I'm already not in the market for 1.5" hex maps, since I much prefer original-size 1" hex maps and counters that fit them.
> At 11:44 AM 7/29/2020, Rick wrote:
>> Hi all,
>> Iâ€™m underwhelmed by this dungeon map and that tavern map.
>> I prefer to have a blank map and drop terrain on it to make fights
>> that are on wildly different terrain.
>> I would far rather SJG produce a kickstarter that had a whole
>> bunch of brush, thorns, rocks, rough ground, trees, stream, etc.
>> hexes, (plus terrain rules for them), which I could assemble in
>> hundreds of different ways.
>> Anyone else have strong feelings on this?
>> Warm regards, Rick.