Hi Marc, Comments inline.
Hmmm, my spell checker didn’t catch this. sigh.
I tried to make these rules super easy to use, and a table look up is as easy as it gets. For some reason, “Look up a value on a table and then modify it” seems to be easier than “Calculate an equation, and then modify it.” Also, I wanted the values to increase more steeply as you got to the really tough adventuring parties, and that sort of behaviour is tough to capture in simple linear equations.
The movement of companies in this game bugged me. No reason that they could not be one lower than individuals (at a given armor level) right across the board. I keep thinking about making a simple “create companies in a RPG and then fight them in a simple war game”, but I have so many projects, I’ve no idea if I’ll ever get to it. (My next project is expanding SPI’s “War of the Ring”. Again.)
Has anyone ever made a magic system for TLoU by scaling up TFT spells? They suggested it in the game, but I’ve never seen house rules published anywhere that actually did this.
Thanks for the idea of making the TLoU turns 2 minutes. I’ll make that official in my game.
Nice. I think that your equation above does a good job of capturing the importance of armor. PC’s have healing magic and healing potions and are crazy rich, so skimping on armor is a valid strategy. But for a standard spear carrier, being able to limit damage in one fight after another (as happens in this war game) is a very serious consideration. The wealthy PC’s can break the “high armor = move slower” with fine armor, weapon / armor enchantments, flesh spells, warrior / veteran talents, Speed Movement items, etc. (I felt that Speed Movement spell was too powerful, so I made ‘Haste’ items. Haste gives you: +1 MA if you are in heavy armor, +2 MA in Chainmail or lighter armor, and +3 MA in no armor. This item fit much more comfortably into my campaign than doubling of MA given by Speed Movement items.) My PC’s feel that any armor that slows them at all is a MASSIVE imposition. They rarely are willing to put up with it. :-( Hopefully this expansion will get people to pull out this fun game again. Thanks for your comments! Warm regards, Rick. |