Okay, now we're cooking.Below, you'll find the info on both those publications. In a note to me yea these many years, Walter Hunt clarified a few points about the Gamelords/Metagaming relationship. This excerpt is from one of my Metagaming pages at my previously mentioned web site:Several folks have already mentioned a couple of TFT adventures from
Metagamings last days and after: Forest Lords of Dihad, and Warrior
Lords of Darok. Who made these and when?
...do you have the two books we (Gamelords)
did after Howard cancelled the contract? The other two pieces of
the TFT series were altered to become City
of the Sacred Flame and Within the Tyrant's Demesne.
With respect to Gamelords (and the fact that I thought they had mutated into Digest Group), Walter replied 05JAN1993:
>I thought Gamelords became Digest Group...or am I mistook?
Mistook. What was left of Gamelords was to
be transferred to Tadashi Ehara (Chaosium) in 1986, but he was
supposed to pay some money for us to write
the rest of Haven, as well as some other stuff. No money, no
supplementary writing. Glub glub glub, lost
beneath the waves.
The two main principals of Gamelords were Rich
Meyer and Kerry Lloyd. Rich and I are close friends and have
co-operated on several works under the name
Adventure Architects; we wrote the original MechWarrior system.
Kerry died in 1988.
Michel
----------------------------------------------------
For a "canon" list of Metagaming games, including TFT, check out: http://www.geocities.com/TimesSquare/Battlefield/8738/metagaming2.html
----------------------------------------------------TITLE: FOREST-LORDS
OF DIHADPUBLISHER: Gamelords
YEAR: 1982
TFT MODULE
CODE: N/A
PRICE: $4.95
PACKAGE: booklet
GAME SCALE: Man-to-man
KAROTH AWAITS. The great mutant bear of the eastern wastes roams the wilderness of Dihad, on a reign of terror that will not end until some party of intrepid adventurers finds the means to kill or control the beast. And Karoth is far from the strangest thing lurking in the rich forests and streams of Dihad... Here, too, you'll meet Aril Malus, the self-styled Keeper of the Forests and his sworn enemy Morkash the Desecrator; Emil Jaggoh, the wily head of the Hadite government's secret espionage network, the Ebony Band; rugged loggers and woodsmen of all stripes; and scores of other residents and transients through the Land. Players can visit Kindler's Glade, the wildest frontier town this side of the Old West, dare the swift currents of the Thunder River, or try their own hand at hunting the great beasts of the wilderness - all against a backdrop of political intrigue and high magic. FOREST LORDS OF DIHAD is part of THE LAND BEYOND THE MOUNTAINS, a complete campaign universe for use with THE FANTASY TRIP being jointly developed and published by Metagaming Concepts Inc. and Gamelords Ltd. Each campaign pack in the series is designed to stand alone as an independent set of encounters and scenarios to test the mettle of any experienced TFT adventurer. Combined with the other releases in the series, these adventure supplements will will form a vast and changing mosaic of a world in the midst of a chaotic struggle for survival, where riches and power await the adventurer who is both wise and brave. PLAYABILITY: For 2-8 intermediate or advanced level players and a moderately experienced Fantasy Master. COMPONENTS: 32 page rules booklet with 17x11 full color map. REQUIRES: In addition to this book you must have THE FANTASY TRIP booklets IN THE LABYRINTH, plus either the ADVANCED MELEE and ADVANCED WIZARD booklets or the MICROGAMEs MELEE and WIZARD to play this adventure.
CREDITS
Designer: Richard Meyer
Editor: Kerry Lloyd
Graphics: Vicki Wyman, Larry Shade, Wallace Miller, Michael Watkins
Components: Module
-----------------------------------
TITLE: WARRIOR LORDS OF DAROK
PUBLISHER: Gamelords
YEAR: 1982
TFT MODULE
CODE: N/A
PRICE: $4.95
PACKAGE: booklet
GAME SCALE: Man-to-man
A WARRIOR'S PARADISE. The Province of Darok is no place for the refined, urbane sophisticate. It's a primitive paradise, where brute strength and fighting prowess are viewed as the true measure of a man. A place where a bold and fearless warrior can gain great influence or prestige, or even enter the test of challenge combat to become commander of all Darok. Darok welcomes the brave, cowards begone! Although warriors rule the province, there are many other exciting groups of characters to be encountered in Darok. There's the cult of Akhora, the worshippers of the god of war and fire who control the practice of magic in the province. It's even whispered that the seductive Akhoran High-Priestess Aleth-aan has enchanted the king. Or you might meet the rugged clansmen of the plains, who make their living by capturing and breaking the wild horses found there. In this book, players can journey to fabled Skytop, to find and tame one of the great winged steeds that reside there -- join a trail drive across the Plains of the Stallions -- or hunt for buried treasure in the war-torn borderland. WARRIOR LORDS OF DAROK is part of THE LAND BEYOND THE MOUNTAINS, a complete campaign universe for use with THE FANTASY TRIP being jointly developed and published by Metagaming Concepts Inc. and Gamelords Ltd. Each campaign pack in the series is designed to stand alone as an independent set of encounters and scenarios to test the mettle of any experienced TFT adventurer. Combined with the other releases in the series, these adventure supplements will will form a vast and changing mosaic of a world in the midst of a chaotic struggle for survival, where riches and power await the adventurer who is both wise and brave. PLAYABILITY: For 2-8 intermediate or advanced level players and a moderately experienced Fantasy Master. In addition to this book you must have THE FANTASY TRIP booklets IN THE LABYRINTH, plus either the ADVANCED MELEE and ADVANCED WIZARD booklets or the MICROGAMEs MELEE and WIZARD to play this adventure.
CREDITS
Designer: Richard Meyer and Kerry Lloyd
Graphics: Vicki Wyman, Larry Shade, Wallace Miller, Michael Watkins.
Components: Module