[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: (TFT) Re:Megasilence

>Joel Sira posts, in part:
>  Theres a house rule to make fatigue for spells separate 
>  for strength, thereby gurpsifying TFT... i really dont 
>  like that rule... any.
>When I first read the rules, that was one of the first things I thought of -
>it didn't feel right for really powerful wizards to have to be muscle bound.
>In practice, though, I found it wasn't necessary, at least as far as my
>characters progressed (mostly from microquests).  You can get a pretty good
>wizard with strength still in the low teens.

Point of clarification (unless I'm misunderstanding everyone's 
interpretation) -- my variant rules don't separate *Strength* from 
fatigue.  Strength is still the attribute.  All I do is separate fatigue 
loss from damage.  A Strength 12 wizard still has only 12 "hit points" 
and 12 points with which to cast spells.  It all comes from the same 
attribute.  I just didn't like (some interpretations) that after casting 
several spells, it suddenly took less damage to kill a wizard.  

--Andrew M.
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"