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Re: (TFT) Re:Megasilence

>Point of clarification (unless I'm misunderstanding everyone's 
>interpretation) -- my variant rules don't separate *Strength* from 
>fatigue.  Strength is still the attribute.  All I do is separate fatigue 
>loss from damage.  A Strength 12 wizard still has only 12 "hit points" 
>and 12 points with which to cast spells.  It all comes from the same 

That was my interpretation as well. It makes a character easier to knock
out after they exert themselves, if you use the "stunning blow damages
fatigue" rule, but still no easier to kill. Also, fighters could fatigue
themselves too, through making sweeping blows and the like, if I recall

Howard K.

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