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(TFT) Character Fragility
The subject thread of increasing character survivability is very
interesting. But, I am reminded about the one thing that initialy drew me to
TFT and that was the realistic frailty of the characters. I agree that it is
extremely frustrating to have your favorite 42 point character get impaled
on the end of some Prootwaddle's spear but, HEY, isn't that pretty
realistic?!
I don't think that I am alone is saying that it was the silliness of
invincibility of upper level D&D characters that made the TFT system so
appealing to me in the first place. The whole idea of knowing that the next
battle you got yourself into (no matter how small) could be your last has
prompted more creative thinking, better problem solving, and (quite frankly)
better roleplaying with TFT than with other system.
Losing a character allways sucks! But TFT makes creating characters fun and
fast. "So, Rikon the barbarian did'nt do very for me. Maybe I'll try Nimrod
the dextrous elf who carries around a quiver of spears, disdains armor, and
knows a couple of cool spells." I have found that the experimentation with
different sorts of character types can be really entertaining.
At the risk of sounding like a "purest" I suggest that any GM take a careful
look at any added rules that make a character more survivable. The GM should
be looking at two things:
1.) Does this unbalance my campaign
2.) Is the character balanced (does he pay an appropriate price somewhere
else on his character sheet to gain this advantage)
Of course my myopic view won't prevent me from trying some of the really
COOL rules from this forum. I'll just make sure that none of my players take
advantage of them.
Bubbles (old TFT player coming to the surface after many years) Jim-
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