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Re: (TFT) Conan & Parrying or defence
On Thu, 15 Jul 1999, Mack Brewer wrote:
> on the subject of parrying:
>
> so, basically, the player can shift up to 1/4 of his character's
> attack roll (adj. dex + weapon skill or adjusted dex roll to hit)
> back to defence on a round by round basis depending upon their own
> aggressiveness and how powerful their opponent looks. This just
> represents being more cautious and more aggressively parrying their
> blows at the expense of reducing your opportunity to attack.
> (hence the lessened attk roll)
I kind of like this idea, but what about making it simpler by
applying the following table:
Parry Table:
DX Adj
Ready Weapon Self Opponent
Broadsword -1 -2
BattleAxe -6 -4
etc
The actual numbers are open to debate, but the way this system
would work is that when you use a broadsword to parry, the
attacks of your opponent are at -2DX, but your attacks suffer
a -1DX adjustment. BattleAxes, which are two handed weapons, may
make parrying easier (hence the -4) but are unbalanced, hence
the -6.
You may want to make the change from ready weapon to the CLASS
of the ready weapon. The parrying table would then have an
entry for One-Handed Sword and this entry would be used for all
Scimitars, longswords, etc.
The other alternative would be to employ the GURPS model - ie,
you make an attack roll and your opponent makes a parry roll.
This seems more realistic, but probably doesnt fit well into
the TFT system.
Dan Tulloh
daniel@jaws.greatwhite.com
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