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Re: [Re: [Re: (TFT) THE LIST]]
Michael Taylor <MichaelTaylor1@compuserve.com> wrote:
> Message text written by INTERNET:tft@brainiac.com
>
I'm from the Philippines, which is generally held to be a country.
Sometimes
it's seen as a state -- as in state of disaster. Anyway I started playing
TFT
1982 (I was heavily into AD&D then among other RPGs). I wrote a TFT
"Japanese"
rules supplement for three new characters (the samurai, the shugenja and
the
ninja) complete with talents and weapons.
alan
<
Wow! I'd love to see this! Do you still have copy?
Michael
I guess I really should finish encoding the entire supplement. I typed them on
an electric typewriter about 15 years ago, so I don't have any digital backups
(my friends have all the photocopies and probably wouldn't know where they
stashed them). Problem is it's 20 pages (legal size on two columns) long and
as I'm working on it now, I'm editing some parts that I see now needed some
clarity. The rules introduce three main characters: the samurai, the ninja and
the budoka (martial arts expert, think bruce lee or harry sanada) each with
their own special abilities (able to slice arrows in mid-air, or break an
opponent's bones, or use pyrotechnics and "vanish" into the rafters, BUT NOT
WALK through walls, which is what the ridiculous AD&D Oriental Rules allowed
ninja to do). To avoid unbalancing the game I made the characters specialists
-- once they buy the talents of a certain profession, be it samuari, ninja or
budoka, they're more or less committed to that field, and they have to pay
tremendous IQ costs to acquire other talents. Plus a "conventional" TFT group
with magicians and enchanted weapons has a good chance of polishing off these
oriental warriors. Plus there are class considerations -- i.e., samuari have
to behave with honor or suffer tremendous experience point penalties, so it's
not all fun and games to be one of these characters.I also made weapons and
armor lighter and easier to break compared to those listed in the TFT books.
alan
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