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Re: (TFT) TFT: Thieves' World
I looked on it as it being more of a enchantment
(admitedly it is not on an item but on a person). That is why
it required 50 fST / day for a week, X amount of ci / week
Thanks for the Explosive Fireball, Dave.
>>I did for a short time. I invented the Power Leech spell
>>(see below) to allow the hazard class wizards to steal the power from
>>the low level apprentises. This one rule change went a long way to
>>help to make TFT feel like Theives World.
> This spell breaks at least one TFT spell convention (i.e. requiring
>material components for spellcasting) but it does look interesting enough to
>play with. I'll probably use it for my own campaign. Thanks for the spell.
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