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Re: (TFT) Encumbrance and weight



From: Daniel Tulloh <daniel@jaws.greatwhite.com>
Subject: Re: (TFT) Encumbrance and weight
Date: Thu, 14 Oct 1999 13:57:13 -0600 (MDT)

On Thu, 14 Oct 1999, John Paul Bakshoian wrote:

> I did give dwarves a benefit on DX impairment due to their >strength they have.

I hadn't thought of this before, I think its an excellent idea!

Thanks.

> I like the idea of stuff in the pack seeming to weigh less.
>

Perhaps Stan alluded this earlier, I dunno (i accidentally nuked
his quote), but it seems to me that stuff in the pack is more
like 'dead' weight but things which are worn have a different
feel because the distribution of the weight is different.

Perhaps this is true. But something held in the hand or arm seems heavier than something in a backpack (over the short haul). My players and I don't deal with encumbrance much, so I could use the justification that if they have an item in a pack (or on it), I won't necessarily penalize them for weight. A mace in the hand after an hour seems heavier than a mace looped to the backpack.

I would agree that wearing your armor "carries" a lot better than having it in your pack.


It seems to me that some kind of a table could be drawn up where
if a character has lost enough fST (due to actual physical fatigue)
and enough actual ST (due to damage), that they should not be
allowed to wear armor which reduces their DX by a given amount.
If they are wearing more than that, they must fall down and can
only crawl from that point until they remove enough armor.

Does this idea make sense to anyone?

Dan Tulloh
daniel@jaws.greatwhite.com

Yes, I've thought about this too. But as I don't enforce (or even mention) the rule about going -1DX when at 3ST [or whatever that rule is], I could enforce it when the metal armor players have run really ragged.

Your concept is right (if you're battered, armor will be too heavy), but it might be too harsh for the players when combined with the normal rules. Make the chart, but perhaps use it as a reality adjustment for the players, with the threat of enforcing it.

"Oh, so you think Mondo can have a halberd sticking out from his gaping would that nearly drove him unconscious not two minutes ago and now run around looting treasure in the Sahara heat." Heat Postration and immobility now *or* take off your armor and rest a bit before searching.

Hail Melee,
John Paul



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