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Re: (TFT) Failing gunpowder



From: "grabowski" <grabowski@erols.com>
Subject: (TFT) Failing gunpowder
Date: Tue, 5 Oct 1999 22:41:11 -0400

JPB states,

<<<I like the idea that if the powder is old, then you roll. And I like the idea of added expense for rushed shipping.>>>

In the 18th century, a 1 in 6 chance of a misfire is the average for a gun and this is not just the gunpowder or its age that causes this. Examples of what could happen:
a) match buries itself in powder either not igniting the powder or
extinguishing the coal on the match.
b)  In a flintlock, there is no spark or the spark does not fall
where it needs to.
c)  mechanical failure
d) structural failure - a lot of wounds during the RevWar were to the
shoulders and arms which could have been exploding guns.
e)  moisture has effected the powder -  Remember that 10-15% of
blackpowder was charcoal which absorbs moisture (Dr. Scholl's)
f)  God just doesn't like you

Yours in Cidri,
Justin

Ah well...I guess I should put that rule back into use. And then add one point if the powder is old. BUT, I could get around this by making all my powder weapons FINE GUNS that don't A thru D. Then they won't have to roll that die for gun failure risk. HAAA HAAAA HAAAAAAAA ack choke choke. Damn, I just failed on item f. {: )

Hail Melee,
John Paul

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