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Re: (TFT) Rule of Five
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I especially liked Mack's concept of why there are so many cursed items. I
agree that a magician wouldn't make a cursed item unless it was for revenge
or a very elaborate trap. I might work in this style of curse into my game
system: with this type of unintentional curse, lighter sillier curses
be done. GURPS Magic Items' Quirks is a good source.
Dragon #163, page 27 has great tables for magic item quirks as well.
Cursed items can also come from 'practicing' on creating magic items with
less than excellent materials, lesser swords, wooden shields, etc...
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