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Re: (TFT) Hex map



Map creation methods I've used.

For real megahex style stuff (mainly in conjunction with the published adventures that use them, or re-creating the melee/wizard maps) I've created a number of megahexes using 1" hexagonal ceramic tiles glued together at the edges  into standard megahexes.  Believe me, nothing short of a hurricane is going to blow these babies around or jostle them out of place.  The tiles aren't glazed, so miniatures don't slide around on them the way one might think.  The perimeter of each of the tile-clusters is marked with blue highlighter, so there's no confusion with where megahexes begin and end.  For the "lay down a megahex at a time" approach I think this is hard to beat.

For my own adventures, though, I've gotten away from megahexes and tend to use regular hex grids of various sorts.  I've used battlemats, but they're kind of annoying.  You can't prepare a number of settings in advance or easily keep one that you've drawn up (unless you want to buy 100 battlemats).  As an alternative I've used paper hex maps with a clear plastic overlay (about credit-card thickness).  This works better, since you can draw them up in advance and/or keep them after you've created one.  But 2' x 3' paper hex sheets aren't quite free, so I ultimately switched to using a clear overlay that has the hexes on the overlay itself.  This way i can draw my maps on blank easel paper (it's thin enough that during preparation you can put a sheet on top of the hex overlay and see through it to draw in accordance with the grid).   

Now that pre-printed paper hex grids are cheaper I've considered going back to the second method.

I've also experimented with TFT on a square grid.  There are issues with doing this, but it has its advantages.
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