[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Fatigue Damage?
Stan writes:
> dwtulloh@zianet.com wrote:
> >
> > So a wizard cannot cast a spell requiring more ST than he
> > has available. I seem to recall this being expanded in
> > later printings to indicate that a wizard COULD cast a
> > spell which leaves him unconscious, but not one that leaves
> > him dead.
>
> Yes, but I think the real objection is that if you cast some
> spells and tire yourself out, (or run really far and tire
> yourself out) then any old 2 ST hit will kill you. It's
> fine for arena combat, but odd in a campaign setting. My
> solution has been to say that any combination of damage and
> fatigue that reduces your ST to 1 or lower knocks you out,
> but only if real damage exceeds your ST do you actually die.
I wasn't arguing whether it was odd or not :) I don't believe
this aspect of damage was changed from W to AW though, so one
could argue that it works as Steve intended. For the record,
however, I wasn't too happy with that aspect of it either.
Dan
> =====
> Post to the entire list by writing to tft@brainiac.com.
> Unsubscribe by mailing to majordomo@brainiac.com with the message body
> "unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"