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Re: (TFT) Fatigue Damage?



Stan writes:

> dwtulloh@zianet.com wrote:
> > 
> > So a wizard cannot cast a spell requiring more ST than he
> > has available.  I seem to recall this being expanded in
> > later printings to indicate that a wizard COULD cast a
> > spell which leaves him unconscious, but not one that leaves
> > him dead.  
> 
> Yes, but I think the real objection is that if you cast some
> spells and tire yourself out, (or run really far and tire
> yourself out) then any old 2 ST hit will kill you.  It's 
> fine for arena combat, but odd in a campaign setting.  My
> solution has been to say that any combination of damage and
> fatigue that reduces your ST to 1 or lower knocks you out,
> but only if real damage exceeds your ST do you actually die.

I wasn't arguing whether it was odd or not  :)  I don't believe
this aspect of damage was changed from W to AW though, so one
could argue that it works as Steve intended.  For the record,
however, I wasn't too happy with that aspect of it either.

Dan

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