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Re: (TFT) d20 TFT Battle Report --> Rick's comments.
----- Original Message -----
From: "Ty Beard" <tbeard@tyler.net>
To: <tft@brainiac.com>
Sent: Sunday, July 14, 2002 8:42 AM
Subject: Re: (TFT) d20 TFT Battle Report --> Rick's comments.
> ----- Original Message -----
> From: "rsmith" <rsmith@lightspeed.ca>
> To: <tft@brainiac.com>
>
>
> Combat DX Modifiers
>
> Missile or Thrown Weapons:
> Missile Weapons: -2 per 6 hexes after the first 6 hexes
> Thrown Weapons: -2 per hex
> Opponent dodging: -6 (or should it be -4??)
>
> Position (only one applies):
> Opponent is higher than you: -4
> Opponent is lower than you: +4
> Hitting opponent in the side: +4
> Hitting opponent in the rear: +8
> Opponent is on the ground: +8
>
How about:
Opponents feet are higher than your knees: -2
Opponents feet are higher than your chest: -4
Opponents head is lower than your chest: +4
Opponents head is lower than your knees: +2
This may look wierd but its based upon the idea that its harder to
stab that
far down. The defender is a smaller target and is able to defend
more
easily by holding a shield over their head, etc.
> Now, regarding difficulty levels. TFT adds dice if a task gets harder. The
> problem is that this affects the character's chance of success
differently,
> depending on where he falls on the bell curve. I see no particular
advantage
> to this system personally other than its ease of use as you noted. My
> question is how best to implement it in d20 TFT. Consider some points:
Well, I never liked the add-a-die system either, it was one reason why I
came
up with my H3 system (see the TFT archives). That idea was eventually
shot down but maybe something like it would work for your d20 system.
Dan
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