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Re: (TFT) The day the music died
----- Original Message -----
From: "David Michael Grouchy II" <email@example.com>
> >From: "Ty Beard" <firstname.lastname@example.org>
> >It was 1st ed. Chivalry and Sorcery that killed the music for me. I
> >think one reason I cling to TFT (however bastardized) is that it does
> >evoke a simpler time...
> I get the impression that the guy who wrote C&S spent a lot more time
> writing rules then actually running games. This may have been o.k. if he
> wrote out a specific campaign and cultures in great detail. More like
> Tecumel. But is seems like he wrote more rules to inflict on the players
> than anything.
It was dense, that's for sure. There actually were some good ideas that
could be grafted onto a D&D game, as well as a host of data on medieval
society. But unlike Glorantha or even Tekumel, the game engine was simply
too painful to play.
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