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Re: Hedge Wizards (was Re: (TFT) New way to improve characters.)



Well, if dulling is 'breaking', then the resistance to breaking might be a
good enchantment for a tool.

It's a good idea, if you can wash that industrial smell off it.  :)

----- Original Message -----
From: "Stan" <srydzews@ix.netcom.com>
To: <tft@brainiac.com>
Sent: Sunday, September 14, 2003 10:05 PM
Subject: Re: Hedge Wizards (was Re: (TFT) New way to improve characters.)


> One thing I forgot:
>
> The weapon/armor enchantment could potentially be expanded so that it is
useful
> on tools.  I would expect that in general, each plus would add 20% to the
> effectiveness of the item.  Who would bother?  Well, a cross-cut saw that
let
> you cut down 40% more trees in a day would probably add 20% to the daily
profits
> of a lumberjack.  (If we assume half of his workday is spent actually
cutting
> down trees.)  It could easily be worth it over time.  Tools that routinely
break
> when in use, such as mining picks, would NOT be good candidates for this.
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