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Re: (TFT) Test of general MELEE knowledge, NUMBER IV
Well, here are the results.
Peter von Kleinsmid hit most of the major points, had the most people
agreeing with him, was almost the first response. But Peter also pointed
out that the orc would not drop his weapon just because he fell down. As
you will see below in my prepaired answer, this is a point I missed. I
guess I didn't do as well on writing this test, but I learned something
myself. So in that sence I consider this Melee Test a great success.
Ty ruled against the second shot, and detailed his Snap shot rules as
an alternative. Rules that would not get caught in this gray area.
Rick said in his second post "I change my ruling!", and had me laughing
so hard I almost spilled my drink.
John hit several key points, and in explaining why Arron gets a second
shot he used almost the exact language I did. John also had people agreeing
with him that the Orcs should have invested in some light armor. He also
said dropping the bow was optional as it could be used to defend.
Dan ruled against the second shot.
Mark ruled for the second shot, advocated armor for the orcs, and
empasized that a fallen figure is not the same as 50/50 shooting at figures
in HTH. Another point I missed, and have learned from.
Ed had the most surprising answer to me. He said "Welcome to the my
nightmare. :)" and implied that a second shot had to be taken at the same
target. That the two shots couldn't be at separate targets. Is this right
Ed?
==================
Here is my prepared answer. It contains 3 major points. Rather long this
time, as I couldn't sum it up in one sentence. Maybe I tangled too many
rules together in this one. But myself I still found it interesting.
FIRST:
Neither orc could move that far because it _either_ cost 3 MA to jump
over a prone figure (and a DX roll), _or_ their movement stops when they
enter the hex with the fallen figure. So the last shot option should never
have been a question.
"A figure may move into a hex with a fallen unconscious or dead fgiure
and stop".
- AM page 4, MOVING ONTO OTHER FIGURES sentence 2
"This costs 3 hexes of movement; if you jump over someone else you have
expended 3 hexes of your MA in the jump."
- AM page 5, ACTIONS DURING MOVEMENT - JUMPING, ETC. sentence 3
SECOND:
When Orc 3 first went around the corner and saw the fallen bodies with
arrows sticking out of them, he decided to run all the way up and engage the
archer. This is not allowed. He had origionaly intended to move only half
his MA, or 5 hexes. Now, while one can change their action after moving,
they can not change their movement. I feel that Orc 3 quite obviously
change from a MOVE HALF MA OR LESS to an option of MOVE UP TO FULL MA.
THIRD:
Even without the first two points, Arron still should have gotten a
second shot. Under option "1. c. fire a missile weapon" it says "You cannot
reload a missile weapon while you are engaged." So of course Arron could
take a second shot. He killed Orc 4, and thus was no longer engaged.
David Michael Grouchy II
p.s. Please remember to trim off most of the original posts when replying.
It will make reading the digest version more difficult for Grabowski and
others.
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