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Re: (TFT) Welcome Steve, TFT Traveler? --> Gurps too complex?!?!?
The rules in GURPS Traveler ARE a bit much.
This can be good, (if you want TONNES of detail
on the economics of the Imperium just buy Far
Trader), but it has its downfall.
The space ship construction rules are really,
really complex. My fried Steve says he read
somewhere that something like 60% of the
example ships that they have published in their
books have errors in them. (I don't know if
this is true but I could easily believe it.)
If most of their own ships have errors, then
their ship construction system likely IS too
What I did was simplify, but it would be
better if it was a reasonable level of
complexity out of the box.
Warm regards, Rick.
On Sun, 2006-07-23 at 12:25, Peter von Kleinsmid wrote:
> In case some don't know, Steve Jackson Games has published GURPS versions
> of the Traveller books. Of course, that means more complex than original
> Traveller, so if that was your real problem with Traveller, it might not
> help. They might be worth browsing for someone wanting to adapt Traveller
> to a TFT-based game though since the damage and attribute scales are
> probably much closer to TFT. Or, it might even make more sense with the
> re-write, as I think much of the difficulty learning 1980's Traveller rules
> was that they just weren't written clearly and had many holes in what they
> provided rules and explanations for. And, the spaceship combat sort of
> wanted you to understand vector physics... ;->
> Sci Fi stuff is a bit more brutal that fantasy/medieval though because
> strength tends to be more about recon, understanding everything before your
> enemy locates you, technology, firepower, etc. Kind of like how you can get
> suddenly killed by one wrong move in Security Station, only worse.
> At 11:21 PM 7/19/06 -0700, Rick Smith wrote:
> >I actually ran a GURPS campaign based on Traveler.
> >I admired their universe, but making my own worlds
> >was always a big part of the fun for me.
> >It worked pretty well.
> >I would like to do a variation of the campaign
> >again but my players are more eager to continue
> >the TFT campaign so it looks like it will be a
> >while before I get another chance.
> >Regards, Rick.
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