[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Using Melee/Wizard as a Wargame
We made some adjustments to the attributes. We broke each attribute into two
separate attributes. Strength becaume encumbrance and constitution, with the
former being physical strength and ST feat saving throws and the latter
being used for HP, spell points and ST resistance type saving throws.
For DX we had "to hit" and "agility". The former being obvious and the
latter being just about all else. In combat, we would compare the attacker's
"to hit" against the defender's adj"agility" and for every 2pt difference
the die roll was modified up or down in favor of the appropriate character.
The IQ was modified to "intelligence" and "knowledge" with the former being
used for the IQ level and the latter your IQ points for spells and talents.
This allowed you to have a super smart guy with limited knowledge or a low
intelligence fighter with many talents.
We found that these changes really allowed for a variety of characters and
seemed more "realistic' and we stayed with them for quite a while. You could
have a barbarian warrior with all the low level talents he needed without
making him an Einstein. Likewise for ST, you could have a wizard accumulate
enough "constituion" for spell points but not have the same ST as a
muscle-bound juggernaut fighter. This also gave a defensive advantage to the
agile fighter. It worked really well.
We would grant each figure 2 attribute points each time the experience would
indicate an additional point was due. The person could assign them anyway he
wanted. I think we put a spread limit between the subattributes so you
couldn't have a 10 ecumbrance and a 30 constituion. There should be some
connection between the two.
Has anyone tried anything like this?
Aidan
----- Original Message -----
From: "Peter von Kleinsmid" <pvk@oz.net>
To: <tft@brainiac.com>
Sent: Saturday, November 11, 2006 6:58 AM
Subject: Re: (TFT) Using Melee/Wizard as a Wargame
>How have you guys found it from a roleplaying standpoint?
I think it's generally very good for roleplaying. The main weakness I see
is the talent system, when characters run out of IQ capacity to acquire
new skills. That can be solved with a house rule (e.g. allowing EP to buy
more IQ capacity for talents rather than raising IQ).
PvK
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"