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Re: (TFT) Using Melee/Wizard as a Wargame

We made some adjustments to the attributes. We broke each attribute into two separate attributes. Strength becaume encumbrance and constitution, with the former being physical strength and ST feat saving throws and the latter being used for HP, spell points and ST resistance type saving throws.


Several people have posted to this list with house rules for split attributes, or that that amount to a similar effect, for all three TFT attributes.

GURPS also breaks things down. It adds a Health attribute which takes some of the functions of ST. Then it adds traits and skills with levels which give specific levels of ability in every talent. Many of the people on this list disdain GURPS though because of its complexity and other perceived weaknesses.

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