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(TFT) Re: Terrain
At 16:38 -0400 5/3/08, Jay wrote:
I'm going to make a BIG assumption and say that the force of my
muscels is basicly proportional to my size.
I'd say to mass, which goes like (roughly) (height)^3 (that is, to
the third power).
For a human walking, this is basicly the height of my legs, and my 2
legs basicly equal my height.
The force of my muscels working against air resistance along a flat
surface comes out to V~L, where V = speed and L = height.
Air drag should be proportional to v^2 and to frontal area, which is
proportional to (height)^2.
However, air drag is negligible for a walking man -
practically all the energy lost is lost to internal muscle and joint
resistance and footwear and walking surface non-elastic compression.
Even at a full sprint, air drag is only a small part of the picture.
Not until you are on a bicycle does air drag come to dominate.
Consider how fast the wind has to be blowing in your face
before you notice it - a 20 mph wind will slow you down walking, but
not much, and a 10 mph wind will just keep you cool. 10 mph is
equivalent to running 6-minute miles.
At 16:38 -0400 5/3/08, Jay wrote:
Top speeds for downhill skiers and estimates of max fall speeds for
humans are both around 140mph, can I use this as a figure for air
resistance?
Yeah, that's where air drag is as strong as gravity. Scale
down by square of velocity and you've got it (ie at 10 mph, drag is
1/196 times as strong).
I suspect I'm not helping in your effort to make workable,
simple approximations; please ignore as appropriate.
At 16:38 -0400 5/3/08, Jay wrote:
Now what I'm asking here is what are the methods of controlling Populations?
I am VERY Machivellian on this point.
The classic reference. I assume you have read "The Prince" at least?
There are many counter-examples; "The Last Emperor", Queens
Victoria and Elizabeth, Czar Nicholas (the last) (in a different
way), etc.
At the lowest level, a King simply has to convince his
populace that they are better off living under his rule than trying
to fight him. That could be simple repression, just as easily as some
sort of social contract. A Kingdom that works that way will be pretty
susceptible to conquest, since a large fraction of its military might
will be taken up simply with suppression of rebellion.
A popular King, or Queen, could command *quite* a lot more
loyalty by convincing the populace that (s)he actually had their best
interests at heart; as Machiavelli notes, execution of corrupt or
over-authoritarian officials, institution of justice, and fear of
external threats will all contribute to this. I suspect that public
works like the Coliseum, Libraries, roads, etc. could do so as well,
but probably at a higher cost/benefit ratio.
As far as eating, there's a bit of a choice; most years in
most places, the King simply had to *let* the population eat; the
French nobility learned the hard way that taxing too heavily
interfered with the peasant's ability to feed themselves. On the
other extreme are the biblical stories of a Prophet/King insisting on
storing up 7 years' worth of food to stave off starvation during a
coming famine. In game terms, such a King would have to have perfect
foreknowledge of large-scale weather patterns *as well* as a whole
lot of charisma or some other serious hold on the population's
attention to get *that* to work.
In gaming terms, some simple models are encoded in the rules
for "After the Holocaust" (I think) and "Godsfire", 80's-era
boardgames. I can write simple descriptions if those will help. There
are many computer games with slightly more complex models; I suspect
"HAMURABI.BAS" may be the first; I know there's a model in
"Nobunaga's Ambition".
--
- Mark, 210-379-4635
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