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Re: (TFT) Is this horse dead yet?



Kirk,

The curve you speak of all applies to training: in your words, "the more you train the less you get for
your effort". <in my world, it's the Law of Diminishing Returns">.

This certainly makes sense in a skill-level system, but not necessarily in a system where a character's only measure of skill - of all of his various skills - is DX.

And even more to the point, that's all in the training. It doesn't in any way apply to practical application.

It seems like "double-dipping" to apply the curve to learning ("learning curve", anyone?) and ALSO apply the curve to application. And really, what's the point? Who's to say a roll of 14 should be significantly far-removed from a roll of 13?

Don't you guys just think it comes down to opinion?

Gavin Gossett
The Fantasy Quest
TFQ Games

Gavin@TheFantasyQuest.com
www.TheFantasyQuest.com

----- Original Message ----- From: "Kirk Woller" <kwoller@satx.rr.com>
To: <tft@brainiac.com>
Sent: Wednesday, January 28, 2009 4:35 PM
Subject: (TFT) Correction


Of course, I worded this poorly. I meant to say early on in the curve from the centerThe biggest changes come in the (center( of the curve, e.g. 9 to 10 or 10 to 11 and drop off as you move away from the center, which was the primary point of my post. You lose skill pretty fast from the center of 10,
or gain it with some training, but the more you train the less you get for
your effort, and the longer you let that skill diminish, the less you lose
per skill point lost.

I had included four graphs to speak to, but they didn4t make to the posting
and so what I said didn4t really come off quite right.  Thanks Neil for
bringing this to my attention.

-Kirk

Quoting Kirk Woller <kwoller@satx.rr.com>:
If you want to be better than 50% with your skill, then you
have to
add a point.  Early on in the curve, you are adding a lot of % with
that one point.

Um, not quite. On a 3D6 curve, the greatest percentage increas is from
9 to 10 and from 10 to 11. Think area under the curve. That's not early in
the curve (3 to 4, etc.)

Neil Gilmore
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