[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Breaking TFT
On Mon, 2 Nov 2009 12:53:50 -0800
Jens Alfke <email@example.com> wrote:
> Part of the appeal of Melee/Wizard/TFT was that it stripped down D&D
> (eliminating half the stats and 4/5 of the dice!) and made something
> that was easy and fun to play.
If realistic modeling of real-life were important to me in an RPG, I
would not have stuck with TFT all these years. I love the level of
abstraction in TFT, which has always hit me as a "good enough"
approximation of things to make it interesting without bogging me down
I appreciate on an intellectual level what Jay and others are doing when
they work on such detailed modeling to get stats to reflect the real-world,
but it's never been the way I'd want to approach a game.
But that's just my take, and I've always welcomed Jay and others like him
who try to extend TFT.
Joe Hartley - UNIX/network Consultant - firstname.lastname@example.org
Without deviation from the norm, "progress" is not possible. - FZappa
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body