[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: (TFT) Breaking TFT
If realistic modeling of real-life were important to me in an RPG, I
would not have stuck with TFT all these years. I love the level of
abstraction in TFT, which has always hit me as a "good enough"
approximation of things to make it interesting without bogging me down
I appreciate on an intellectual level what Jay and others are doing when
they work on such detailed modeling to get stats to reflect the
but it's never been the way I'd want to approach a game.
But that's just my take, and I've always welcomed Jay and others like him
who try to extend TFT.
Yours is a TOTALLY fair view, when it boils down to it, a game is just a
game played for entertainment...
You are correct sir!
All I'm shooting for is an ability to describe a "high drama" moment in more
detail than a 5 second turn.
Try to write a screenplay in 5 second chuncks.
No kung fu movies, no 300, no slo-motion action.
Conan would NEVER fight kobolds in Action Time... but when he gets to a REAL
equal he might get a kick outta the extra "decision moments" his IQ grants
him... elseif it all works out in the statistical wash... like insurance.
I don't wanna make it complex or intricate... I'd just like to be able to do
things like a footrace. It's a shame that rpgs can't handle a basic like
that. We can hit each other with swords in this game but everybody with
Running has MA 12 so roll a sixer to see who wins the race...
Sad for something that is susposed to be modeling athletics... at least
killing each other...
I use a LOT of math because I never graduated from high school, much less
college, and what little I actually DO know I learned because of these silly
On top of MY silly story, the younger people I GM seem to think I've got my
Should I just take that for granted?
What I figure I can do better than a "video game" with this stuff is
describe really detailed Actions by Players Figures. Like when they try
something apart from fighting.
A 5 second Turn is not something that people easily "visualize".
As a rpg Player, I find that if I'm rolling dice... I feel that the roll
applies to a specific action... do I stick my sword in the "bad guy" or not?
A 5 second turn could be several minor cuts, or one or two deep ones via a
Players still see it as a single stroke roll.
My attempts to explain that a good roll dosen't mean anything in particular
just confuses the matter...
I guess I AM going too far... but I don't like 5 second turns for
"Because I said so" is how to talk to a 3yr old... not a RPG group...
5 second turns end up often like "bang! your dead!" "No I'm not! You
missed!" too me...
Why else roll dice?
Just some thoughts...
Instant Debt Consolidation Quote
Free debt consolidation quote online! No obligation. No credit check.
Post to the entire list by writing to email@example.com.
Unsubscribe by mailing to firstname.lastname@example.org with the message body