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Re: (TFT) Goblin port



Well, it does depend on the RPG you are playing. I've always thought Melee does a pretty good job of making people who are good or even great be GOOOD or GREAT, but not in a DND, "can't be killed by a knife while your asleep because youre level 20" sorta way.

Even if you are st 30, a few hits can easily bring you down. Even if you are DX 30, you can still miss, and even when you do hit you won't always kill. So in combat, even the best can be brought down by a bunch of normal guys. Which is pretty fun, I think.
On Aug 30, 2010, at 1:12 AM, Jay Carlisle wrote:

----- Original Message ----- From: "Joey Beutel"
Subject: Re: (TFT) Goblin port


I think the problem of using foot races is that they do not represent
what medieval warriors (even the heroic ones) could do, in that
medieval warriors have armor, weapons, and no special training as
athletes, and also because over the years the 'winning times' 'creep
up' and become better...... so the best score today is not the same as the best score in the 1100s, let alone the normal score for a warrior.

This is certanly a fair point.
I suppose what I'm trying to point out is that wargames tend towards averages while RPG's seem to trend towards extreams. I've found that if I can explain a norm effectivly in 'game-terms' then I can expand the norm in a much more comunicative way for all concerned. Without some way of getting everybody in the same imaginative ballpark I think the game starts to become about the dice rather than the ideas.

As far as the actual transportation of a Figures equipment, I think moving things around on the map is a major point of economics. A gold coin found in a dead goblins pocket should draw out of an overall campaign account so to speak.
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