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# (TFT) TFT compaired to checkers, chess, and go

b bTECHNACALYb, assuming one stands way back and squints, I believe that something close to Melee at least can have its computational complexity bupper boundedb so to speak, vis-C -vis game theory.
```
```
Shooting from the hip here, letbs say there are 6 given bstatesb for a Melee-hex during the course of a 5 second turn.
```
Empty hex
Figure starts in hex
Figure/missile(spell) moved through hex
Figure ends in hex
Modifier occupies hex
Obstacle occupies hex

```
Letbs use my drawing of the map because itbs mirror symmetric, and fits a standard 8b by 10b page. Itbs 80 hexes in total area, although because itbs geomorphic only 66 are full hexes and Melee has no half-hexes sooooob& Houston webve already got a problem, and as I recall the original Melee map was 160 hexes. Anyway the math is MUCH easier using my battle-map page, especially if we just use the full area of 80 hexes for what is after all just a rough guess at an upper bound.
```
Google tells me 6(states)^80(hexes) is 1.7868991 * 10^62.
```
Allowing for the symmetry this could be cut down to something like log 16 (15.5)b& but this seems to assume a single Figure over one turn as well.
From a complexity view Tic-Tac-Toe has a game-tree complexity of 10^5,
Draughts log is about 31, Chess is around 120, and Go (bAtari by the wayb) gets in the neighborhood of 360.
```
Interestingb& I wonder where Melee fits in with such games?
```
If each turn is in the neighborhood of around 10^16 the question is how many turns on average to finish a Melee game?
```

http://pages.infinit.net/filmore/MeleeSimulator/

```
Melee Simulator v1.1 (2007-09-23) (c) 2004-2007 Christopher Fuhrman -- All rights reserved.
```Simulation running. Please be patient.
```
Matching up the following heroes, one at a time to fight 10 bouts per match-up.
```061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 6
Die roll: 1
Die roll: 3
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 5
Total damage done by Broadsword: 8 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 8 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
```Rolling 3 dice...
Die roll: 5
Die roll: 5
Die roll: 1
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 11 and adjDex is 10
```Missed.
---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 5
Die roll: 2
Die roll: 6
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 13 and adjDex is 12
```Missed.
Rolling 3 dice...
Die roll: 1
Die roll: 5
Die roll: 3
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 10
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 1
Total damage done by Broadsword: 6 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 5 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 5 points of damage, ST = 12
```---> Round 3
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(7)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 1
Die roll: 4
Die roll: 6
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 11 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 11 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 3
Die roll: 2
Die roll: 3
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 8 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 6
Die roll: 5
Total damage done by Broadsword: 11 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 11 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 10 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 10 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(2)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is defending this turn.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 7)
```061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is standing up this turn.
Rolling 4 dice...
Die roll: 3
Die roll: 3
Die roll: 5
Die roll: 3
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 14 and adjDex is 12
```Missed.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 3
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(2)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 9)
```Rolling 3 dice...
Die roll: 5
Die roll: 1
Die roll: 1
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 7 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 2
Total damage done by Broadsword: 7 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 16 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 5
Die roll: 1
Die roll: 1
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 7 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 5
Total damage done by Broadsword: 8 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 8 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
```Rolling 3 dice...
Die roll: 3
Die roll: 5
Die roll: 1
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 10
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 3
Total damage done by Broadsword: 5 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 5 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 4 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 4 points of damage, ST = 12
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(8)
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 4
Die roll: 5
Die roll: 6
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 15 and adjDex is 12
```Missed.
Rolling 3 dice...
Die roll: 5
Die roll: 3
Die roll: 4
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 12 and adjDex is 10
```Missed.
---> Round 3
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(8)
Adjusted dexterities are equal, rolling to decide attack order
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 6
Die roll: 4
Die roll: 2
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 12 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 6
Die roll: 6
Total damage done by Broadsword: 12 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 12 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 11 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 15 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 6
Die roll: 6
Die roll: 1
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 13 and adjDex is 12
```Missed.
Rolling 3 dice...
Die roll: 6
Die roll: 2
Die roll: 2
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 6 points of damage, ST = 12
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(6)
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 2
Die roll: 3
Die roll: 1
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 6 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 6
Die roll: 1
Total damage done by Broadsword: 7 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 12 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 4
Die roll: 6
Die roll: 1
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 11 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 2
Total damage done by Broadsword: 6 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 5 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 5 points of damage, ST = 12
```Rolling 3 dice...
Die roll: 5
Die roll: 5
Die roll: 2
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 12 and adjDex is 10
```Missed.
---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(7)
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 4
Die roll: 1
Die roll: 5
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 5
Total damage done by Broadsword: 7 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 11 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 4
Die roll: 2
Die roll: 4
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 6 points of damage, ST = 12
```Rolling 3 dice...
Die roll: 4
Die roll: 2
Die roll: 4
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 10
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 3
Total damage done by Broadsword: 8 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 8 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(6)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 2
Die roll: 5
Die roll: 2
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 10
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 2
Total damage done by Broadsword: 6 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 5 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 12 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 5
Die roll: 5
Die roll: 5
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 15 and adjDex is 12
```Missed.
Rolling 3 dice...
Die roll: 6
Die roll: 5
Die roll: 2
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 13 and adjDex is 12
```Missed.
---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 2
Die roll: 2
Die roll: 3
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 7 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 6
Total damage done by Broadsword: 10 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 10 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 9 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 9 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 3
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(3)
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is defending this turn.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 7)
```061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is standing up this turn.
Rolling 4 dice...
Die roll: 4
Die roll: 3
Die roll: 1
Die roll: 4
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 12 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 6
Total damage done by Broadsword: 10 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 10 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 9 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 18 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 2
Die roll: 6
Die roll: 2
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 5
Total damage done by Broadsword: 9 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 9 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 8 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 8 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(4)
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is standing up this turn.
Rolling 3 dice...
Die roll: 4
Die roll: 6
Die roll: 6
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 16 and adjDex is 12
```Missed.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 3
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(4)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 2
Die roll: 4
Die roll: 1
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 7 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 5
Total damage done by Broadsword: 10 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 10 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 9 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 9 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 4
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(3)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(4)
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is defending this turn.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 7)
```061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is standing up this turn.
Rolling 4 dice...
Die roll: 5
Die roll: 6
Die roll: 6
Die roll: 3
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 20 and adjDex is 12
```Missed.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
```---> Round 5
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(3)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(4)
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 9)
```Rolling 3 dice...
Die roll: 4
Die roll: 3
Die roll: 2
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 6
Total damage done by Broadsword: 8 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 8 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 16 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 4
Die roll: 3
Die roll: 2
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 1
Die roll: 1
Total damage done by Broadsword: 2 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 2 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 1 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 1 points of damage, ST = 12
```Rolling 3 dice...
Die roll: 1
Die roll: 5
Die roll: 4
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 10 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 6 points of damage, ST = 12
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(11)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(6)
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 1
Die roll: 3
Die roll: 5
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 5
Total damage done by Broadsword: 7 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 12 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```---> Round 1
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(12)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12)
```Rolling 3 dice...
Die roll: 3
Die roll: 2
Die roll: 2
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 7 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 3
Total damage done by Broadsword: 8 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 8 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
```Rolling 3 dice...
Die roll: 2
Die roll: 3
Die roll: 4
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 10
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 3
Total damage done by Broadsword: 5 hits
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 5 hits.
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 4 damage.
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 4 points of damage, ST = 12
```---> Round 2
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(8)
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 10)
```Rolling 3 dice...
Die roll: 6
Die roll: 1
Die roll: 6
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 13 and adjDex is 12
```Missed.
Rolling 3 dice...
Die roll: 6
Die roll: 5
Die roll: 6
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 17 and adjDex is 10
```Missed.
Dropped weapon!
---> Round 3
Hero 1: 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(5)
Hero 2: 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD, ST: 12(8)
Adjusted dexterities are equal, rolling to decide attack order
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) attacks before 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD (adjDx = 12) 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is picking up his weapon this turn.
```Rolling 3 dice...
Die roll: 4
Die roll: 3
Die roll: 2
```
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD rolling to hit. Rolled 9 and adjDex is 12
```Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 7 hits.
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD taking 6 damage.
```
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 13 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
```------------------------------
After 10 bouts, the score is:
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD: 5
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD: 5
Draws: 0
Average number of rounds per bout: 2.8

-----------------------------------------------
Results for 2 heroes, paired up for 10 bouts each
Victs   %Vict Hero#:stats and equipment
00000005, 50.0% 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
00000005, 50.0% 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD

```
I LOVE this little programe!, and the results make me think of an old Tootsie Pop commercialb& bHow many turns does it take to get to the end of a Melee combat?b
```Bout #8 ran 5 turns actually.

```
I just thought about armorb& my bet is that armor adds turns to a fightb& letbs seeb&
```

```
Melee Simulator v1.1 (2007-09-23) (c) 2004-2007 Christopher Fuhrman -- All rights reserved.
```Simulation running. Please be patient.
```
Matching up the following heroes, one at a time to fight 10 bouts per match-up.
```045:ST11;DX13;SHORTSWORD;CHAIN;SMALL_SHIELD
052:ST11;DX13;MACE;CHAIN;SMALL_SHIELD
After 10 bouts, the score is:
045:ST11;DX13;SHORTSWORD;CHAIN;SMALL_SHIELD: 6
052:ST11;DX13;MACE;CHAIN;SMALL_SHIELD: 4
Draws: 0
Average number of rounds per bout: 12.9

```
Boy does that seem to hold upb& Ibve also got a feeling than the sun will rise in the morning to my right if I face north in the direction of the bearb&
```
```
So, futzing around with the thing for just a couple of minuets Ibve found examples where the average number of rounds per bout can exceed 80, but over the range of Figures available I seem to get an average rounds per bout most frequently around 6ish. I may spend a few hours grinding out the overall averageb&, uhhh almost 100 Figures? Thank goodness they canbt fight themselves for the math hereb& uh, Gauss says the total number of Figure matches = (1 + 99) * (99/2) or 4950 if Ibm doing this rightb&
```Make that spend a few days rather than hours.

```
But maybe therebs more than just Melee involved in the Social Contract of a full-blown RPG?
```=====
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```