# Re: (TFT) TFT compaired to checkers, chess, and go

Thats interesting. I skimmed most of the ending bit (with all the bouts, as its too long to read right now, and I'm not sure it was meant to be read really) but from the beginning, when comparing the complexity to, say, Chess, I think you have to use the standard melee original battlemap as the comparison (closer in size to what most people use, being the main reason, but also just for official approval) and need to remember that the number for chess includes teh idea of different types of figures.... if you add in the number of possibilities in base melee (no XP yet, no IQ, etc) for characters then you already will beat chess by a good margin, let alone getting into ITL.
On Jan 6, 2011, at 12:28 AM, Jay Carlisle wrote:

b bTECHNACALYb, assuming one stands way back and squints, I believe that something close to Melee at least can have its computational complexity bupper boundedb so to speak, vis-C -vis game theory.

Shooting from the hip here, letbs say there are 6 given bstatesb for a Melee-hex during the course of a 5 second turn.

Empty hex
Figure starts in hex
Figure/missile(spell) moved through hex
Figure ends in hex
Modifier occupies hex
Obstacle occupies hex

Letbs use my drawing of the map because itbs mirror symmetric, and fits a standard 8b by 10b page. Itbs 80 hexes in total area, although because itbs geomorphic only 66 are full hexes and Melee has no half-hexes sooooob& Houston webve already got a problem, and as I recall the original Melee map was 160 hexes. Anyway the math is MUCH easier using my battle-map page, especially if we just use the full area of 80 hexes for what is after all just a rough guess at an upper bound.

Google tells me 6(states)^80(hexes) is 1.7868991 * 10^62.
Allowing for the symmetry this could be cut down to something like log 16 (15.5)b& but this seems to assume a single Figure over one turn as well. From a complexity view Tic-Tac-Toe has a game-tree complexity of 10^5, Draughts log is about 31, Chess is around 120, and Go (bAtari by the wayb) gets in the neighborhood of 360.

Interestingb& I wonder where Melee fits in with such games?
If each turn is in the neighborhood of around 10^16 the question is how many turns on average to finish a Melee game?

http://pages.infinit.net/filmore/MeleeSimulator/

Matching up the following heroes, one at a time to fight 10 bouts per match-up.
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 6
Die roll: 1
Die roll: 3
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 5
Total damage done by Broadsword: 8 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
Rolling 3 dice...
Die roll: 5
Die roll: 5
Die roll: 1
Missed.
---> Round 2
Rolling 3 dice...
Die roll: 5
Die roll: 2
Die roll: 6
Missed.
Rolling 3 dice...
Die roll: 1
Die roll: 5
Die roll: 3
Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 1
Total damage done by Broadsword: 6 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 5 points of damage, ST = 12
---> Round 3
Rolling 3 dice...
Die roll: 1
Die roll: 4
Die roll: 6
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 11 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 3
Die roll: 2
Die roll: 3
Hit!
Rolling for weapon doing 2d damage.
Die roll: 6
Die roll: 5
Total damage done by Broadsword: 11 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 10 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 2
Rolling 4 dice...
Die roll: 3
Die roll: 3
Die roll: 5
Die roll: 3
Missed.
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 3
Rolling 3 dice...
Die roll: 5
Die roll: 1
Die roll: 1
Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 2
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 16 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 5
Die roll: 1
Die roll: 1
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 5
Total damage done by Broadsword: 8 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
Rolling 3 dice...
Die roll: 3
Die roll: 5
Die roll: 1
Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 3
Total damage done by Broadsword: 5 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 4 points of damage, ST = 12
---> Round 2
Rolling 3 dice...
Die roll: 4
Die roll: 5
Die roll: 6
Missed.
Rolling 3 dice...
Die roll: 5
Die roll: 3
Die roll: 4
Missed.
---> Round 3
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 6
Die roll: 4
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 6
Die roll: 6
Total damage done by Broadsword: 12 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 15 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 6
Die roll: 6
Die roll: 1
Missed.
Rolling 3 dice...
Die roll: 6
Die roll: 2
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 6 points of damage, ST = 12
---> Round 2
Rolling 3 dice...
Die roll: 2
Die roll: 3
Die roll: 1
Hit!
Rolling for weapon doing 2d damage.
Die roll: 6
Die roll: 1
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 12 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 4
Die roll: 6
Die roll: 1
Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 2
Total damage done by Broadsword: 6 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 5 points of damage, ST = 12
Rolling 3 dice...
Die roll: 5
Die roll: 5
Die roll: 2
Missed.
---> Round 2
Rolling 3 dice...
Die roll: 4
Die roll: 1
Die roll: 5
Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 5
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 11 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 4
Die roll: 2
Die roll: 4
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 6 points of damage, ST = 12
Rolling 3 dice...
Die roll: 4
Die roll: 2
Die roll: 4
Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 3
Total damage done by Broadsword: 8 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
---> Round 2
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 2
Die roll: 5
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 2
Total damage done by Broadsword: 6 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 12 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 5
Die roll: 5
Die roll: 5
Missed.
Rolling 3 dice...
Die roll: 6
Die roll: 5
Die roll: 2
Missed.
---> Round 2
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 2
Die roll: 2
Die roll: 3
Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 6
Total damage done by Broadsword: 10 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 9 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 3
Rolling 4 dice...
Die roll: 4
Die roll: 3
Die roll: 1
Die roll: 4
Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 6
Total damage done by Broadsword: 10 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 18 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 2
Die roll: 6
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 4
Die roll: 5
Total damage done by Broadsword: 9 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 8 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 2
Rolling 3 dice...
Die roll: 4
Die roll: 6
Die roll: 6
Missed.
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 3
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 2
Die roll: 4
Die roll: 1
Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 5
Total damage done by Broadsword: 10 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 9 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has been knocked down by damage. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 4
Rolling 4 dice...
Die roll: 5
Die roll: 6
Die roll: 6
Die roll: 3
Missed.
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he was knocked down.
---> Round 5
Rolling 3 dice...
Die roll: 4
Die roll: 3
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 6
Total damage done by Broadsword: 8 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 16 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 4
Die roll: 3
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 1
Die roll: 1
Total damage done by Broadsword: 2 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 1 points of damage, ST = 12
Rolling 3 dice...
Die roll: 1
Die roll: 5
Die roll: 4
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 6 points of damage, ST = 12
---> Round 2
Rolling 3 dice...
Die roll: 1
Die roll: 3
Die roll: 5
Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 5
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 12 points of damage, ST = 12 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
---> Round 1
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 3
Die roll: 2
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 5
Die roll: 3
Total damage done by Broadsword: 8 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 7 points of damage, ST = 12
Rolling 3 dice...
Die roll: 2
Die roll: 3
Die roll: 4
Hit!
Rolling for weapon doing 2d damage.
Die roll: 2
Die roll: 3
Total damage done by Broadsword: 5 hits
No armor stops 0
Small shield stops 1
061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 4 points of damage, ST = 12
---> Round 2
Rolling 3 dice...
Die roll: 6
Die roll: 1
Die roll: 6
Missed.
Rolling 3 dice...
Die roll: 6
Die roll: 5
Die roll: 6
Missed.
Dropped weapon!
---> Round 3
Adjusted dexterities are equal, rolling to decide attack order
Rolling 3 dice...
Die roll: 4
Die roll: 3
Die roll: 2
Hit!
Rolling for weapon doing 2d damage.
Die roll: 3
Die roll: 4
Total damage done by Broadsword: 7 hits
No armor stops 0
Small shield stops 1
061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an adjDx penalty of -2 for remainder of this round and the NEXT round. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has now taken 13 points of damage, ST = 12 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD has an additional DX adjustment of -3 due to ST <= 3. 061:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD is not able to attack because he is unconscious. -------> The winner of this bout is 061b:ST12;DX12;BROADSWORD;NO_ARMOR;SMALL_SHIELD
------------------------------
After 10 bouts, the score is:
Draws: 0
Average number of rounds per bout: 2.8

-----------------------------------------------
Results for 2 heroes, paired up for 10 bouts each
Victs   %Vict Hero#:stats and equipment

I LOVE this little programe!, and the results make me think of an old Tootsie Pop commercialb& bHow many turns does it take to get to the end of a Melee combat?b
Bout #8 ran 5 turns actually.

I just thought about armorb& my bet is that armor adds turns to a fightb& letbs seeb&

Matching up the following heroes, one at a time to fight 10 bouts per match-up.
045:ST11;DX13;SHORTSWORD;CHAIN;SMALL_SHIELD
052:ST11;DX13;MACE;CHAIN;SMALL_SHIELD
After 10 bouts, the score is:
045:ST11;DX13;SHORTSWORD;CHAIN;SMALL_SHIELD: 6
052:ST11;DX13;MACE;CHAIN;SMALL_SHIELD: 4
Draws: 0
Average number of rounds per bout: 12.9

Boy does that seem to hold upb& Ibve also got a feeling than the sun will rise in the morning to my right if I face north in the direction of the bearb&

So, futzing around with the thing for just a couple of minuets Ibve found examples where the average number of rounds per bout can exceed 80, but over the range of Figures available I seem to get an average rounds per bout most frequently around 6ish. I may spend a few hours grinding out the overall averageb&, uhhh almost 100 Figures? Thank goodness they canbt fight themselves for the math hereb& uh, Gauss says the total number of Figure matches = (1 + 99) * (99/2) or 4950 if Ibm doing this rightb&
Make that spend a few days rather than hours.

But maybe therebs more than just Melee involved in the Social Contract of a full-blown RPG?
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