Subject: Re: (TFT) TFT compaired to checkers, chess, and go
Thats interesting. I skimmed most of the ending bit (with all the bouts, as its too long to read right now, and I'm not sure it was meant to be read really) but from the beginning, when comparing the complexity to, say, Chess, I think you have to use the standard melee original battlemap as the comparison (closer in size to what most people use, being the main reason, but also just for official approval) and need to remember that the number for chess includes teh idea of different types of figures.... if you add in the number of possibilities in base melee (no XP yet, no IQ, etc) for characters then you already will beat chess by a good margin, let alone getting into ITL.
Yeah, I agree.It's the first time I've ever really looked at it like that and I was just throwing the idea out there without much depth behind it. Your right about the details on the Melee simulator, I was more trying to show off the work of a fellow that "I" find mega-helpful! It's been awhile since I last mentioned the Melee-sim and I use the thing a LOT to develop CRT's for TFT Units on the Squad Leader scale. When you compress a 3d6 roll for an individual Figure down to a 2d6 roll for a Unit of Figures then you should be able to describe your methodology clearly in a fair Social Contract nicht wahr? =====
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