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Re: (TFT) Death Test 1, take 4: SURVIVED!



ok, so I made it through with all four 26 pt characters. Despite the fact that none of the encountered opposition rolled a critical hit, I still had two characters go to <3 hits, and one was at 1 hit but was lucky enough to get some potion. We took the Southern route of Several rooms. Oddly, the monster that was easiest and died fastest was the Giant.

I have finally printed my copy of Wizard. I don't see any spells that heal hit points anymore. Closest is "Aid" and it is temporary. Are healing potions the only way to heal hits in TFT? Or is there a "cleric" added later somewhere? I haven't downloaded my Advanced Melee / Wizard yet, nor In The Labyrinth.

I've found that the main issue with surviving DT1 is healing Hits. There are at least 6-7 rooms to get through, and only two Healing potions I've found thus far. The only way I can think to make survival > 1/4 trips is to raise the DX of my two archers and give them Chain Mail. Leather left them too vulnerable. Or I have to stop rolling '6s' for goblin 1-1 bows. :)

-----Original Message----- From: Joey Beutel
Sent: Sunday, October 02, 2011 2:17 PM
To: tft@brainiac.com
Subject: Re: (TFT) Death Test 1, take 2

Oh, have a wizard! Nobody mentioned that yet? Its a big help... even
though the wizard won't last (he can survive, but won't be effective
after only a few uses), he can easily make the difference between
success and failure for the team as a whole.

Alternatively have a coupla characters with a bit higher point
totals.... currently your team is about equivalent to only one room of
enemies, so its not likely that you'll last through many rooms.
On Oct 2, 2011, at 2:11 PM, gem6868 wrote:

OK, so on to things that really matter.

Went through DT 2 last night. Took four characters all at 26 points. Two with longbows and two tanks with 4 and 5 hit armor, and 2d6 weapons. skipped
the spiders (couldnbt hurt anyone anyway) and went to the bears.   While
successfully beating them up with knockdowns, etc, one managed to get in a
b4b roll and then proceeded to roll a b10b, for net 20 damage,  that
killed one fellow (almost twice over). Bad luck. Next room we took on four fighters and even with three managed to knock them out with just a few hits apiece. There was a healing potion so the worst fellow with 6 hits was down to only 2. We then took on 4 goblins. Have to admit, I thought even with just three characters, webd do just fine. After one round, two were at 1 hit left, having taken 8 out of 9. Despite this, their high DX allowed them to pretty much always hit, and they also rolled fabulously well. Despite the 1-1 dagger and my three characters having 5, 4 and 2 hit armor, things went south very fast. First one outmaneuvered my btankb and got on his flank (now DX15 to hit), he then rolls a b3b and a b6b for damage. That was
net 15 b5, killed the tank.  The last two characters fought on,  finally
dispatching the two with only one hit (who continued to hit every time despite the b3 DX mod). Then the two left focused their attacks on Tank 2, finally
both hit and killed him.  The lone archer finished them off.

Three rooms, one character dead in each room.  Ibm beginning to  think I
wonbt make it through without a wizard to perform some healing.
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