" I think the real key is that, while political systems involve a
belief, the system itself is not based on belief."
hmmmmmm I'll grant you that the system currently in force seems a
"real" just by being in operation but that kind of reality can
change in a
" Religion is a bit different... not believing in a religion means
not take part in it, essentially. You don't need to believe in the
but you still pay taxes. You don't believe in Zeus, then you don't
I guess that depends on who's in charge.
In a Disney world the citizens love a good king who in turn cares
citizens like his family.
The idea of a tax collector doesn't really enter into that world.
This is a simple model that fits the typical Disney frame where the
doesn't concern economics or politics at all.
The people pay their duties willingly knowing that the king
kingdoms resources fairly for the benefit of all q.e.d.
That's all neat and tidy for something like Dran if the frame is a
dungeon crawl through Landmaster Hall but provides awfully poor fair
political intrigue, and the tax man wears velvet gloves.
At this level of things, especially considering pre-tech societies,
are going to be some axiomatic assumptions happening.
Unless your going to have actual deities the divine right routine is
to require a bit of belief and maybe a touch of friendly coercion to
Taxes require a Tax Collector Job and what are you to do with the
This applies to pretty much any system/service you might consider.
How does the "town guard" work?
Maybe each citizen takes a watch one night of every few weeks to
alarm if needed.
That can be a field day for players actually but big, burly
chain with halberds don't just appear in an approach like this.
You get a population as a whole and priority one is keeping everyone
Then there's shelter.
Clothing optional in this culture?
What is in the basic toolkit of this culture(cooking, building, etc.)?
That doesn't leave much left for professional guards.
You can have 'em if you want 'em but other work will go wanting.
I'm thoroughly confused as to what you're trying to do.
So am I.
Are you trying to come up with a game or adventure or game-mechanic
mirrors RL politics? Or are you making some comment on politics in
and just happening to use "gamer-speak" as your focus? Or
I am trying to come up with some objective mechanics for politics.
As to the "real-world" questions I painted myself into an intellectual
corner on this one.
Cidri fails as a basis for example.
Fantasy depends on reality for much of its concept but its not
<Hot Fuzz is on as I type this... very RPG that one and the hinge is
everyone is so happy that the crime rate is so low in the village
accept a very high "accident" rate which is spot on to our topic here>
So for umpteen different reasons, mainly laziness, I went with "real-
Earth as the example game-world.
It's quite effective for most stuff but I guess there's no polite
mess with other peoples suppositions and I can't see how to cater here
while keeping an objective focus.
I like the idea of a modern real-world genera as a campaign basis.
The speculation can be fun, and from a "universal game" concept
escaping it as near future stuff has foundations here.
About this time last year I was looking at some "futureist" stuff to
what the "experts" we're saying.
As is wont to happen in my... line of work (?) Netflicks started
this bioflick about Ray Kurzweil who was saying some things about life
His conclusions sounded all sweet and lovely but from a GM
wasn't saying a word about how the systems would be structured to
his sunshine and lollypops.
You might be able to tell from my choice of words that I've not got
good opinion of what Ray's got to say.
It turns out Ray was on a promotional tour that week doing the
circuit so I thought I had it sussed out until I did my midweek news
and saw a member of the progressive caucus from my State saying
to have to make cuts to Social Security because we'll all be living
longer in the "future".
It was a bit slobber-knocking to see as there was a study released
about u.s. population statistics and life expectancy that weren't
suggesting the population as a whole was improving at all and areas
I got the first question to Kurzweil on that Fridays overtime with
Maher and his sorta-answer to my point was that the tech would
cheep that why not? in my paraphrase.
It was an interesting week to say the least.
I trust a readers ability to Google the above and see if I'm
about the particulars of it.
Conclusions are open to interpretation but coincidence doesn't sit
me so I call this a propaganda "roll-out" for a campaign designed to
influence public policy.
Heinlein was a futureist, this Ray cat is selling something.
It's comforting to know that the last I'd seen he had devoted his
to the study of infectious disease.
I don't know that my views are correct but it makes good fodder for
mechanics which is more important too me.
Its a strange topic...
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