" I think the real key is that, while political systems involve a
lot of
belief, the system itself is not based on belief."
hmmmmmm I'll grant you that the system currently in force seems a
LOT more
"real" just by being in operation but that kind of reality can
change in a
day.
Ask Harold.
" Religion is a bit different... not believing in a religion means
one does
not take part in it, essentially. You don't need to believe in the
king,
but you still pay taxes. You don't believe in Zeus, then you don't
believe
in Zeus."
I guess that depends on who's in charge.
In a Disney world the citizens love a good king who in turn cares
for his
citizens like his family.
The idea of a tax collector doesn't really enter into that world.
This is a simple model that fits the typical Disney frame where the
story
doesn't concern economics or politics at all.
The people pay their duties willingly knowing that the king
distributes the
kingdoms resources fairly for the benefit of all q.e.d.
That's all neat and tidy for something like Dran if the frame is a
basic
dungeon crawl through Landmaster Hall but provides awfully poor fair
for
political intrigue, and the tax man wears velvet gloves.
At this level of things, especially considering pre-tech societies,
there
are going to be some axiomatic assumptions happening.
Unless your going to have actual deities the divine right routine is
going
to require a bit of belief and maybe a touch of friendly coercion to
pull
off.
Taxes require a Tax Collector Job and what are you to do with the
actual
money.
This applies to pretty much any system/service you might consider.
How does the "town guard" work?
Maybe each citizen takes a watch one night of every few weeks to
sound an
alarm if needed.
That can be a field day for players actually but big, burly
guardsmen in
chain with halberds don't just appear in an approach like this.
You get a population as a whole and priority one is keeping everyone
fed.
Then there's shelter.
Clothing optional in this culture?
What is in the basic toolkit of this culture(cooking, building, etc.)?
That doesn't leave much left for professional guards.
You can have 'em if you want 'em but other work will go wanting.
I'm thoroughly confused as to what you're trying to do.
So am I.
lol
Are you trying to come up with a game or adventure or game-mechanic
that
mirrors RL politics? Or are you making some comment on politics in
general
and just happening to use "gamer-speak" as your focus? Or
something else?
uhhhh yes.
I am trying to come up with some objective mechanics for politics.
As to the "real-world" questions I painted myself into an intellectual
corner on this one.
Cidri fails as a basis for example.
Fantasy depends on reality for much of its concept but its not
reciprocal.
<Hot Fuzz is on as I type this... very RPG that one and the hinge is
that
everyone is so happy that the crime rate is so low in the village
that they
accept a very high "accident" rate which is spot on to our topic here>
So for umpteen different reasons, mainly laziness, I went with "real-
world"
Earth as the example game-world.
It's quite effective for most stuff but I guess there's no polite
way to
mess with other peoples suppositions and I can't see how to cater here
while keeping an objective focus.
I like the idea of a modern real-world genera as a campaign basis.
The speculation can be fun, and from a "universal game" concept
there's no
escaping it as near future stuff has foundations here.
About this time last year I was looking at some "futureist" stuff to
see
what the "experts" we're saying.
As is wont to happen in my... line of work (?) Netflicks started
pushing
this bioflick about Ray Kurzweil who was saying some things about life
expectancy.
His conclusions sounded all sweet and lovely but from a GM
perspective he
wasn't saying a word about how the systems would be structured to
deliver
his sunshine and lollypops.
You might be able to tell from my choice of words that I've not got
a very
good opinion of what Ray's got to say.
It turns out Ray was on a promotional tour that week doing the
talkshow
circuit so I thought I had it sussed out until I did my midweek news
check
and saw a member of the progressive caucus from my State saying
we're going
to have to make cuts to Social Security because we'll all be living
so much
longer in the "future".
It was a bit slobber-knocking to see as there was a study released
that day
about u.s. population statistics and life expectancy that weren't
suggesting the population as a whole was improving at all and areas
were
dropping.
I got the first question to Kurzweil on that Fridays overtime with
Bill
Maher and his sorta-answer to my point was that the tech would
become so
cheep that why not? in my paraphrase.
It was an interesting week to say the least.
I trust a readers ability to Google the above and see if I'm
bullshitting
about the particulars of it.
Conclusions are open to interpretation but coincidence doesn't sit
well for
me so I call this a propaganda "roll-out" for a campaign designed to
influence public policy.
Heinlein was a futureist, this Ray cat is selling something.
It's comforting to know that the last I'd seen he had devoted his
efforts
to the study of infectious disease.
I don't know that my views are correct but it makes good fodder for
mechanics which is more important too me.
Its a strange topic...
=====
Post to the entire list by writing to tft@brainiac.com.
Unsubscribe by mailing to majordomo@brainiac.com with the message body
"unsubscribe tft"