The label is less about accurate tactics and more about the thought
processes of the players. The Strategic/Narrative games feature
combat systems that run on the basis of telling the GM what you *want*
to do and him returning with what happens, while the Tacticals have
sufficiently defined combat rules that no GM feedback is required
unless there is a difference between what is visible to players and
reality (like traps, etc.).
On Thu, Mar 7, 2013 at 9:36 AM, Joel BoardgameRpger
<joel.siragher@gmail.com> wrote:
im quite familiar with herogames. I wouldnt call it tactical because its
missing essential zone of control elements, or what would call
engaged/disengaged in tft. Also Facing usually isnt taken seriously.
There
is a gangup bonus. but mostly its fire and forget, leaning heavily on
segmented speed/movement. Id put RQ, and paladium in the same abstracted
box that dnd 2,3.x came out of. FGU games and Dragon quest have good
candiddates but not really an option because they are completely
unsuported. Mind you this term 'unsupported' seems to be cropping up now
adays. they take it to mean 'just recently no longer published.' I
consider no longer supported as in FGU and DQ havent been printed or
pushed
in 20 years. now thats a WHOLE truck load of unsupported.
I havent tried chainmail, ill have to find a copy of the rules.
MOARRR. MOOARRRR. :)
On Thu, Mar 7, 2013 at 9:57 AM, Jim Kundert <gypsycomet@gmail.com>
wrote:
Chainmail is not an RPG. While it sits in the transitional spot from
miniatures wargames to RPGs, its direct descendent (D&D) is not a
tactical game. TFT is the fence-sitter that directly spawned or
inspired the tactical combat RPGs. GURPS and Hero share the dice
mechanic (3d6) and armor mechanic, but the structured options within a
turn of TFT, along with movement and facing rules that actually
matter, are what define the Tactical family of RPGs.
On Thu, Mar 7, 2013 at 6:25 AM, Geof Gibson <geofgibson@mac.com> wrote:
Don't forget the Grandaddy of TSR's games, Chainmail.
That was more tactical as it was really designed for miniatures rather
than
extended adventures.
On Mar 7, 2013, at 12:37 AM, Jim Kundert wrote:
The most well known would be Hero (aka Champions) and 3+ D&D, but the
semi-tactical combat of Runequest (and all of the rest of the BRP
family, including Call of Cthulhu) also owes something to TFT. The
first ed of Runequest even said so in the credits. Some other more
obscure games may also be in the tactical RPG family tree, but quite
a
few have gone the way of the Dodo.
Compare those to the Strategics and Narratives, including all of
TSR's
D&D and other games, quite a lot of FGU's stable, White Wolf, Ars
Magica, and amusingly, Palladium, which has somewhat rigorous
movement
rules but includes so many exceptions and scale blow-outs that combat
is almost always narrative instead.
The divide also broadly coincides with the Player Ascendent vs GM
Ascendent phenomenon, though the match is not perfect.
On Wed, Mar 6, 2013 at 9:26 PM, Joel BoardgameRpger
<joel.siragher@gmail.com> wrote:
jim besides gurps and tft, what other games would you consider
strongly
tactical.
On Wed, Mar 6, 2013 at 2:48 PM, Brett Slocum <
brett.slocum@gmail.com>
wrote:
Microlite 20 is not based on TFT. Its a very light d20-based
system.
On Mar 6, 2013 1:26 PM, "Jim Kundert" <gypsycomet@gmail.com>
wrote:
Which is ironic since TFT is the grand-daddy of the strongly
tactical
RPG combat engines.
On Wed, Mar 6, 2013 at 9:51 AM, Geof Gibson <geofgibson@mac.com>
wrote:
In my experience with RPGs, and this system appears to be no
exception,
movement is very abstracted and subject to the whim of the DM/GM
as
to
how
long it takes to get there.
The only aspects of movement with any regulation is in regards to
using
DX to
determine initiative.
Other than that it is usually common sense. The DM isn't going
to
let
a
human
run away from a dragon, even if he's Jesse Owens.
On Mar 6, 2013, at 10:41 AM, Joel BoardgameRpger wrote:
Im not sure. It might be in the second volumn which i downloaded
yesterday.
On Wed, Mar 6, 2013 at 11:23 AM, Cris Fuhrman <
fuhrmanator@gmail.com>
wrote:
I couldn't find base rules about movement. Is it totally
abstracted?
On Tue, Mar 5, 2013 at 4:51 PM, Joel BoardgameRpger <
joel.siragher@gmail.com
wrote:
ok im not kidding here... This is 1080 pages of 3 stat game.
I downloaded it, read about 130 pages and it looks good.
http://blog.retroroleplaying.com/2012/02/microlite20-rpg-collection-2012-edit
ion.html
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