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Re: (TFT) Man To Man & GURPS - was Re: (TFT) The return of Ogre - Rick did something silly.
I found in Death Test that the relative parity of the group v. the challenge
made critical hits incredibly important, almost like "game-makers and
life-takers". Ultimately if you're fighting challenging critters and
people, someone should at some point just take you out, that's the luck of
the dice.
-----Original Message-----
From: Joe Hartley
Sent: Thursday, July 31, 2014 12:00 PM
To: tft@brainiac.com
Subject: Re: (TFT) Man To Man & GURPS - was Re: (TFT) The return of Ogre -
Rick did something silly.
On Thu, 31 Jul 2014 10:38:38 -0400
De Des <denisdesharnais@gmail.com> wrote:
I never played a system that didn't break down with demi-god characters.
In most of my old games we got around this by being really stingy with XP
and making the XP->DX/ST/IQ conversion more expensive so that things never
got too unbalanced. A couple of early games in my group got absurd after a
while, and we started from scratch at one point because it just wasn't
challenging.
--
======================================================================
Joe Hartley - UNIX/network Consultant - jh@brainiac.com
Without deviation from the norm, "progress" is not possible. - FZappa
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