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Re: (TFT) Would an IQ 35 wizard be bad? More on Wishes.



Really, this whole discussion serves to also highlight the basic problem wi
th how experience affects characters in the game.  If the only thing y
ou can spend experience for is to increase attributes, this will always be 
the inevitable result.  The laws of physics alone should preclude some
one getting much more than 45 total attribute points -- especially given th
e way they are described in the game rules.  Even a human circus stron
g-man wouldn't have more than about 20 ST -- anything beyond that and your 
talking either another race entirely, or approaching demi-god status.
Personally, it's why I like the way Dark City Games uses experience in thei
r micro-game system.  You can spend it on lots of things, each of whic
h has it's advantages and disadvantages -- and it becomes a much more inter
esting aspect of resource management at that point.

      From: Rick Smith <rick_ww@lightspeed.ca>
 To: tft@brainiac.com 
 Sent: Tuesday, September 1, 2015 3:14 AM
 Subject: Re: (TFT) Would an IQ 35 wizard be bad? More on Wishes.
   
Hi Edmund,
  I my campaigns, I've several times had characters get up to 50 attri
butes.
A couple times a character or two reached 60 attributes.  Also, in bas
e TFT,
an IQ 30 is not a good value for trying for wishes unless you have a +2
charm, and even then, I would rather have a couple more points.

  However, even the wizards spread out their attributes to have a dece
nt DX,
and ST (or fatigue superscripts) to power the spells.  I think that hi
ghest any
PC in my campaigns was around 25 IQ.  (At 25 IQ they have about a 1/46
,000
chance of getting a wish, about a 1/216 chance of only dying and a 99.5% 
chance of being burnt to ashes.

 Different GM's will have different rates that PC's go up.  But I've n
ot run into
any campaigns where 30+ IQ characters were common. 

  Warm regards, Rick.





On 2015-09-01, at 1:13 AM, Edmund Nelson wrote:

> In order to get to 30 IQ a player who starts with 8/8/8+8 would need to g
et
> 14 levels at mimimum. the first 4 levels cost 500, the next 4 cost 1000,
> then the next 5 cost 5000(!) and the last 1 costs 2000, for a total of 85
00
> experience required.
> 
> In order to get that much exp killing Starting characters only one would
> need to kill 355 starting characters to get the requisite EP. Killing 4 h
ex
> dragons requires 194 4 hex dragons to die
> 
> in other words How the heck are you killing that many enemies before the
> entire world goes against you. It's incredibly impractical to get more th
an
> 40 total levels at all. and even 40 total levels is incredibly impractica
l.
> That's why I think giants/reptile men are so much more practical for a
> party than elves, Giants and reptile men can't gain levels.  However
> reptile men  get to their 40th point before elves would so think abo
ut that
> for a second the race that's supposed to Grow SLOWER actually has a FASTE
R
> growth to the soft level cap due to higher base stats.
> 
> On Tue, Sep 1, 2015 at 12:42 AM, Rick Smith <rick_ww@lightspeed.ca> wrote
:


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