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Re: (TFT) Shields and Feats.



Sorry, bumped send by accident.

I was going to say of the 8-8-16 wizard that his core capabilities were
Trance, Summon Dragon, Create Gate (with flunkies), Staff of Power. He's
unreliable but when he pulls off the roll he's terrifying.

Trance is one of several plot breakers in TFT, along with Telepathy.
--
David


On 2 December 2015 at 16:45, David Bofinger <bofinger.david@gmail.com>
wrote:

> > You can make IQ 8 characters if you want.  In no way are IQ 8 character
s
> > removed from the list of starting characters.
>
> ​They are removed from the list of wise starting characters, beca
use they
> are simply not as good as IQ 9 equivalents. They're removed from the list
> of starting characters you will observe in nature assuming competent
> character design.
>
> > ​
> I do think that IQ 9 fighters should be better than IQ 8 characters
> > so sooner or later people will want to raise the IQ of their fighters.
>
> If you want them upgraded sooner or later then you can make them more
> attractive by the time you get to 36 points. But you've made them more
> attractive at 32 points, so the old standard design becomes obsolete and
> disappears. I think that's unfortunate, you don't seem to mind.
>
> > ​
> I actually wrote up a starting character with ST 8, DX 8, IQ 16 to prove 
a
> > point to someone.
>
> I'm curious what the point was.
>
> But a skill monkey like that is a perfectly valid character in a large
> party. The rest of the party will have to carry you in combat but you mig
ht
> make it worth their while if you have most of Master Physicker, Scholar,
> Strategist, Woodsman, Detect Lies, Detect Traps, Alertness, New Followers
> ... especially when the rolls are being made at IQ 16 and rising - the
> character will probably never raise his ST or DX. "The pit is very
> difficult to detect. Roll six dice ... that would be four to you." "20 XP
> please"
>
> > my wizard died before earning his second attribute.
>
> Ah. Interesting. The core capabilities of the character would seem to be
> Trance, Summon Dragon and
>
> > ​
> Why would anyone want to make a 50 attribute fighter with an 8 IQ?
>
> Actually now I look through the rules he'd probably go to IQ 9 for Warrio
r
> & Veteran and Two Weapons. Something like ST 25 DX 16 IQ 9 (chain mail th
at
> doesn't affect DX or MA, pikeaxe in each hand) is probably better. The UC
 V
> version is ST 18 DX 18 IQ 14, doesn't deal out nearly as much damage but
> has some impressive survivability.
>
> > ​
> Are you bothered that your 50 attribute killing machine can not take the
> IQ 9 Missile Weapons talent?
>
> Not sure I understand the question.
>
> I don't think Missile Weapons is obligatory - lots of characters are
> basically specialising in melee. That's changed radically by the fast dra
w
> talent but I'm assuming we don't have that.
>
> > ​
> I don't think that adding some new shield talents is that
> > revolutionary.  TFT has had the idea that a 'cool combat concept' which
> is
> > outside of the basic game, is added into the system with a talent, goes
> back
> > to the basic ITL.
>
> Call it a revolution following constitutional form, if you like. The
> mechanism might be familiar but the impact is huge.
>
> > ​
> I think my superscript rules are far more revolutionary
>
> Probably are, and I'm a big fan of them. Thing about the superscripts,
> you could point to obvious and clear problems that everyone agreed were
> undesirable: wizards needing to become hugely strong to cast the big
> spells, all-rounders needing to be geniuses to know many talents.
> Superscripts were an elegant solution to problems that needed to be solve
d.
>
> But the advanced combat talents don't give me that feeling. They aren't a
> solution to an obvious and pressing problem. At least not one I can see.
> And there's nothing specially elegant or entertaining about giving someon
e
> +2 damage or whatever.
>
> Also, I don't like the name "superscript" but I don't have anything bette
r
> to offer.
>
> --
> David
>
>

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