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Re: (TFT) Megahex definition
We tossed megahexes years ago. Since it's 6 hexes across a megahex we
simply say when shooting or casting a missile spell the first six hexes
are at a -0, the next set of 6 os at a -1, the next a -2, etc. Plus,
when an area effect goes off, it affects the center hex and all 6
surrounding hexes. Couldn't be simpler.
Trying to build complex, custom terrain maps to fight on and still
retain the concept of megahexes is impossible.
David O. Miller
2 Dean Court
East Northport, NY 11731
On Dec 7, 2015, at 3:52 AM, Jay Carlisle <email@example.com> wrote:
> Thanks for the thoughtful comments... Uhhhh approaching one in the am
> so I'm going to sleep on this as... You put some interesting points I
> to address after turning them over a bit instead of first blush when
> tired... I'm not trying to be "right" for Me and My ego, I'm more
> of these concepts as "bumming" low level code to its best expression
> the community's best not Me. Marketing has led to some amount of
> babies out with last Ed bathwater I think
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