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Re: (TFT) Megahex definition
That sounds reasonable, David, except that a megahex is 3 hexes across, not
6. What am I missing?
*(side note: what's up with Jay's emails? Is there a threading issue?)*
On Mon, Dec 7, 2015 at 6:32 AM, David O. Miller <firstname.lastname@example.org>
> We tossed megahexes years ago. Since it's 6 hexes across a megahex we
> simply say when shooting or casting a missile spell the first six hexes
> are at a -0, the next set of 6 os at a -1, the next a -2, etc. Plus,
> when an area effect goes off, it affects the center hex and all 6
> surrounding hexes. Couldn't be simpler.
> Trying to build complex, custom terrain maps to fight on and still
> retain the concept of megahexes is impossible.
> David O. Miller
> Miller Design/Illustration
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
> On Dec 7, 2015, at 3:52 AM, Jay Carlisle <email@example.com> wrote:
> > Thanks for the thoughtful comments... Uhhhh approaching one in the am
> > so I'm going to sleep on this as... You put some interesting points I
> > to address after turning them over a bit instead of first blush when
> > tired... I'm not trying to be "right" for Me and My ego, I'm more
> > of these concepts as "bumming" low level code to its best expression
> > the community's best not Me. Marketing has led to some amount of
> > babies out with last Ed bathwater I think
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