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RE: (TFT) Megahex definition
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- Subject: RE: (TFT) Megahex definition
- From: Jay White <email@example.com>
- Date: Thu, 10 Dec 2015 08:42:22 -0600
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I am sorry to bother you, Mr. Miller, but I missed out on the pictures
of the buildings and I would like to know what site you are talking about t
hat has the downloads?
Thank you for your time,
Jay White (The other Jay here)
> From: firstname.lastname@example.org
> Subject: Re: (TFT) Megahex definition
> Date: Thu, 10 Dec 2015 09:31:21 -0500
> To: email@example.com
> Thanks Robert! I put a lot of work and energy into my game set ups. The
> visual impact, at least to me, just heightens the overall enjoyment o
> the game. All those buildings are available on that site to download for
> free by the way. As well as all of my custom, Heroscape superhero cards
> Anyway, the rules for half hexes are of course Heroscape rules. However
> they could easily be adapted for TFT.
> There are two types of half hexes, open and closed. Open are the hexes
> on top of a building where a figures base could overhang the edge.
> Closed are the ones at the base of a building where a wall runs through
> the hex.
> Closed half hexes: Small and Medium figures can move (squeeze) through
> closed half hexes but they cannot end their movement in one. Large and
> Huge figures cannot move through them at all. There's no restrictions
> for Tiny figures (like Ant-Man), they can end their movement in one.
> Open half hexes: All figures can stand on a open half hex, but, since
> they are usually slightly off balance and teetering on the edge of a
> building, they roll 1 less attack and 1 less defense die (down to a
> minimum of 1). Tiny figures do not have this restriction.
> It's a simple solution that's worked very well for us over the years. If
> used for TFT you'd have to figure out what constitutes a figures size
> (probably based on number of hexes) and give a -2 or a -4 DX penalty. By
> the way Heroscape gets away with a lot of terrain issues by only making
> 1 and 2 hex size bases for all of their figures. This allows greater
> mobility on the 3d terrain than say a 4 or 7 hex dragon would allow.
> I've been toying with the idea of doing the same thing for my TFT games.
> David O. Miller
> Miller Design/Illustration
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
> On Dec 9, 2015, at 5:01 AM, Robert Ward <firstname.lastname@example.org> wrote:
> > I checked the forum and saw a lot of very impressive photos! Your
> > fantastic sky-scrapers and cityscapes would indeed look much less
> > impressive if confined to the usual hexgrid.
> > But I couldn't find rules for half-hexes, what do you do?
> > On Tue, Dec 8, 2015, at 01:50 PM, David O. Miller wrote:
> > We just simply
> >> live with half hexes when we need to make square buildings. The rules
> >> for them are quite simple.
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