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RE: (TFT) Megahex definition



Good day!
 
I am sorry to bother you, Mr. Miller, but I missed out on the pictures 
of the buildings and I would like to know what site you are talking about t
hat has the downloads?
 
Thank you for your time,
 
Jay White (The other Jay here)
 
> From: davidomiller@verizon.net
> Subject: Re: (TFT) Megahex definition
> Date: Thu, 10 Dec 2015 09:31:21 -0500
> To: tft@brainiac.com
> 
> Thanks Robert! I put a lot of work and energy into my game set ups. The 
> visual impact, at least to me, just heightens the overall enjoyment o
f 
> the game. All those buildings are available on that site to download for
 
> free by the way. As well as all of my custom, Heroscape superhero cards
.
> 
> Anyway, the rules for half hexes are of course Heroscape rules. However
 
> they could easily be adapted for TFT.
> 
> There are two types of half hexes, open and closed. Open are the hexes
 
> on top of a building where a figures base could overhang the edge. 
> Closed are the ones at the base of a building where a wall runs through 
> the hex.
> 
> Closed half hexes: Small and Medium figures can move (squeeze) through 
> closed half hexes but they cannot end their movement in one. Large and 
> Huge figures cannot move through them at all. There's no restrictions 
> for Tiny figures (like Ant-Man), they can end their movement in one.
> 
> Open half hexes: All figures can stand on a open half hex, but, since
 
> they are usually slightly off balance and teetering on the edge of a 
> building, they roll 1 less attack and 1 less defense die (down to a 
> minimum of 1). Tiny figures do not have this restriction.
> 
> It's a simple solution that's worked very well for us over the years. If
 
> used for TFT you'd have to figure out what constitutes a figures size 
> (probably based on number of hexes) and give a -2 or a -4 DX penalty. By
 
> the way Heroscape gets away with a lot of terrain issues by only making 
> 1 and 2 hex size bases for all of their figures. This allows greater 
> mobility on the 3d terrain than say a 4 or 7 hex dragon would allow. 
> I've been toying with the idea of doing the same thing for my TFT games.
 
> 
> 
> David
> __________________________________________ 
> David O. Miller
> Miller Design/Illustration
> www.davidomiller.com
> 
> 2 Dean Court
> East Northport, NY 11731
> (631) 266-6875
> 
> 
> 
> 
> On Dec 9, 2015, at 5:01 AM, Robert Ward <rob@dolwen.com> wrote:
> 
> > I checked the forum and saw a lot of very impressive photos! Your
> > fantastic sky-scrapers and cityscapes would indeed look much less
> > impressive if confined to the usual hexgrid. 
> > 
> > But I couldn't find rules for half-hexes, what do you do?
> > 
> > On Tue, Dec 8, 2015, at 01:50 PM, David O. Miller wrote:
> > We just simply 
> >> live with half hexes when we need to make square buildings. The rules
 
> 
> >> for them are quite simple.
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