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Re: (TFT) Megahex definition
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- Subject: Re: (TFT) Megahex definition
- From: "David O. Miller" <firstname.lastname@example.org>
- Date: Thu, 10 Dec 2015 10:26:28 -0500
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Sure thing Jay!
Here's a link to all of my current Superhero, custom buildings and rules:
And here's a link to all of my current Superhero, custom cards:
David O. Miller
2 Dean Court
East Northport, NY 11731
On Dec 10, 2015, at 9:42 AM, Jay White <email@example.com> wrote:
> Good day!
> I am sorry to bother you, Mr. Miller, but I missed out on the pictures
> of the buildings and I would like to know what site you are talking about t
> hat has the downloads?
> Thank you for your time,
> Jay White (The other Jay here)
>> From: firstname.lastname@example.org
>> Subject: Re: (TFT) Megahex definition
>> Date: Thu, 10 Dec 2015 09:31:21 -0500
>> To: email@example.com
>> Thanks Robert! I put a lot of work and energy into my game set ups. The
>> visual impact, at least to me, just heightens the overall enjoyment o
>> the game. All those buildings are available on that site to download for
>> free by the way. As well as all of my custom, Heroscape superhero cards
>> Anyway, the rules for half hexes are of course Heroscape rules. However
>> they could easily be adapted for TFT.
>> There are two types of half hexes, open and closed. Open are the hexes
>> on top of a building where a figures base could overhang the edge.
>> Closed are the ones at the base of a building where a wall runs through
>> the hex.
>> Closed half hexes: Small and Medium figures can move (squeeze) through
>> closed half hexes but they cannot end their movement in one. Large and
>> Huge figures cannot move through them at all. There's no restrictions
>> for Tiny figures (like Ant-Man), they can end their movement in one.
>> Open half hexes: All figures can stand on a open half hex, but, since
>> they are usually slightly off balance and teetering on the edge of a
>> building, they roll 1 less attack and 1 less defense die (down to a
>> minimum of 1). Tiny figures do not have this restriction.
>> It's a simple solution that's worked very well for us over the years. If
>> used for TFT you'd have to figure out what constitutes a figures size
>> (probably based on number of hexes) and give a -2 or a -4 DX penalty. By
>> the way Heroscape gets away with a lot of terrain issues by only making
>> 1 and 2 hex size bases for all of their figures. This allows greater
>> mobility on the 3d terrain than say a 4 or 7 hex dragon would allow.
>> I've been toying with the idea of doing the same thing for my TFT games.
>> David O. Miller
>> Miller Design/Illustration
>> 2 Dean Court
>> East Northport, NY 11731
>> (631) 266-6875
>> On Dec 9, 2015, at 5:01 AM, Robert Ward <firstname.lastname@example.org> wrote:
>>> I checked the forum and saw a lot of very impressive photos! Your
>>> fantastic sky-scrapers and cityscapes would indeed look much less
>>> impressive if confined to the usual hexgrid.
>>> But I couldn't find rules for half-hexes, what do you do?
>>> On Tue, Dec 8, 2015, at 01:50 PM, David O. Miller wrote:
>>> We just simply
>>>> live with half hexes when we need to make square buildings. The rules
>>>> for them are quite simple.
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